Page 30 TETHERED CONTROLLER MX32, RADIO CONTROLLER MX32FU
12. GUI
(
G
raphical
U
ser
I
nterface)
back-up in the MX10
and
Handover/Takeover between devices
,
“cloning”
vehicles
The settings made on a MX32 controller with
ADDR FUMT, ADDR SPEEDO, ADDR IMAGE, ADDR
FUSY
define the GUI (Graphical User Interface) and should also be available for other controllers. On
the other hand, there are cases where an automatic GUI transfer is not desired, for example, when us-
ing the controller as a guest on another system.
Automatic or manual procedure:
Automatic
– Save the GUI in the MX10:
Any changes to the GUI (i.e. the name and settings in
ADDR FUMT, ADDR SPEEDO, ADDR IMAGE,
and
ADDR FUSY
) made on a MX32 controller will not only be stored in its local Object Database (
Ob-
jDb
), and therefore also in the
LoR
, but also transferred to the MX10, where it is stored in the systems
database.
This is of course only the case if a MX10 command station is used (not with a Roco Z21 or an old ZIMO MX1
command station!).
Automatic
– Takeover of GUI or GUI-Elements from the MX10:
When an address on a controller is activated that has NO GUI or an INCOMPLETE GUI (i.e. only
some of the 5 GUI elements), regardless of whether it comes
from “External Control” or “Address in use” with the U-Key or
from “External Control” automatically (because the address is no longer “externally controlled”) or
from the address input screen
LOCO IN
or
from the recall memory
LoR
or
from the object database
ObjDB
,
the controller will take over the GUI or GUI-ELEMENTS automatically from the MX10.
These 5 GUI-ELEMENTS are: Name, FUMT values, Speedo, Image, Function Icons.
If, for example, a name is defined for an address on controller A but no function icons, and yet for
the same address on controller B both name and function icons are defined, the function icons will
appear on controller A also when the address is recalled, the name however is not changed.
Special provision for function icons: Those function keys which were still represented with a "substi-
tute symbol" (F1, F2, F3, etc.) will, when the address is activated again, receive the function icons
stored in the MX10 for that address, even if some of the function keys already had icons assigned.
Manual Handover (saving the GUI in the MX10 via the menu):
M-Key
Enter the menu from the operating mode
LOCO
Scroll to the line
“Send vehicle GUI to MX10“;
A-Key
The GUI is sent to the MX10 and saved in its memory.
Manual Takeover (importing the GUI from the MX10 via the menu):
M-Key
Enter the menu from the operating mode
LOCO
Scroll to the line “Load vehicle GUI from MX10“; “;
A-Key
The GUI will be taken over and displayed by the controller
ATTENTION: the data is stored by address, that is, saving new data for the same address
overwrites the old!
NOTE: This "manual" GUI takeover is always necessary if this controller already has its own GUI or
GUI elements, and therefore new definitions made on another controller are not automatically taken
over; but such a takeover is nevertheless desired.
The fact that not all controllers in the ZIMO system automatically receive the identical GUI for an
address and immediately participate in all changes is sometimes not very comfortable. On the other
hand, this allows the often desired option that two drivers can use the same address with different
GUIs on their controllers (e.g.: with different names or images).
ATTENTION: A GUI Handover / Takeover while the MX32 operates in wireless mode can take
a very long time (large amount of data). The MX32 should really be connected to the CAN
bus with the CAN bus cable when GUI data is sent or received.
Only the ID of locomotive images or speedos will be transmitted, not the image itself.
NOTE
:
saving via the menu is only necessary if it has not already been done automatically (by
changing the GUI on a cab). For example, if the controller was connected to another command sta-
tion or simply for reasons of safety.