AudioInRoom
Technical Support:
24
24, 46
1 Bit
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DPT_Enable
0/1
[Audio] Channel X: Volume Limit
0 = Disable Volume Limit; 1 = Enable Volume Limit
25, 47
1 Bit
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DPT_Enable
0/1
[Audio] Channel X: Volume Limit
(Status)
0 = Volume Limit Disabled; 1 = Volume Limit Enabled
26, 48
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X: Volume Limit
Value
[0 … 100] %
27, 49
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X: Volume Limit
Value (Status)
[0 … 100] %
28, 50
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X: Volume
Absolute
[0 … 100] %
29, 51
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X: Volume
(Status)
[0 … 100] %
30, 32, 52, 54
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X, Subchannel Y:
Volume Absolute
[0 … 100] %
31, 33, 53, 55
1 Byte
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DPT_Scaling
0% - 100%
[Audio] Channel X, Subchannel Y:
Volume (Status)
[0 … 100] %
34, 56
1 Bit
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DPT_Step
0/1
[Audio] Channel X: Volume
Relative Step
0 = Decrease; 1 = Increase
35, 36, 57, 58
1 Bit
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DPT_Step
0/1
[Audio] Channel X, Subchannel Y:
Volume Relative Step
0 = Decrease; 1 = Increase
37, 59
4 Bit
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DPT_Control_Dimmi
ng
0x0 (Stop)
0x1 (Dec. by 100%)
...
0x7 (Dec. by 1%)
0x8 (Stop)
0xD (Inc. by 100%)
...
0xF (Inc. by 1%)
[Audio] Channel X: Volume
Relative Control
4 Bits Relative Control
38, 39, 60, 61
4 Bit
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DPT_Control_Dimmi
ng
0x0 (Stop)
0x1 (Dec. by 100%)
...
0x7 (Dec. by 1%)
0x8 (Stop)
0xD (Inc. by 100%)
...
0xF (Inc. by 1%)
[Audio] Channel X, Subchannel Y:
Volume Relative Control
4 Bits Relative Control
62
1 Bit
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DPT_Ack
0/1
[Audio] Unfreeze Alarms
[Alarm=Inactive] + [Unfreeze=1] => End Alarm
63, 64
1 Bit
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DPT_Alarm
0/1
[Audio] Channel X: Alarm (Status)
0 = No Alarm; 1 = Alarm
65
1 Bit
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DPT_Alarm
0/1
[Audio] Alarm: Overheating
(Status)
0 = No Alarm; 1 = Alarm
66
1 Bit
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DPT_Trigger
0/1
[Audio] Ring Tone
Ring Tone
67
1 Bit
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DPT_Start
0/1
[Audio] Welcome Tone
0 = Play; 1 = Stop
1 Bit
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DPT_Start
0/1
[Audio] Welcome Tone
0 = Stop; 1 = Play
68
1 Bit
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DPT_Start
0/1
[Audio] Wake Up Tone
0 = Play; 1 = Stop
1 Bit
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DPT_Start
0/1
[Audio] Wake Up Tone
0 = Stop; 1 = Play
69
1 Byte
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DPT_Room_State
0/1
[Audio] Room State
0 = Normal; 1 = Make-Up Room; 2 = Do Not Disturb