User’s Manual
117
Displays a character on the display where the cursor is currently pointing. Once a character is displayed,
the cursor will be incremented to the next character position. If any portion of a bitmap character is out-
side the LCD display area, the character will not be displayed.
NOTE:
Execute the
TextWindowFrame
function before using this function.
PARAMETERS
*window
is a pointer to a font descriptor.
ch
is a character to be displayed on the LCD.
RETURN VALUE
None.
SEE ALSO
TextGotoXY, TextPrintf, TextWindowFrame, TextCursorLocation
Prints a formatted string (much like
printf
) on the LCD screen. Only printable characters in the font
set are printed; escape sequences '\r' and '\n' are also recognized. All other escape sequences will be
skipped over; for example, '\b' and \'t' will will cause nothing to be displayed.
The text window feature provides end-of-line wrapping and clipping after the character in the last col-
umn and row is displayed. The cursor then remains at the end of the string.
NOTE:
Execute the
TextWindowFrame
function before using this function.
PARAMETERS
window
is a pointer to a font descriptor.
*fmt
is a formatted string.
...
are formatted string conversion parameter(s).
EXAMPLE
TextPrintf(&TextWindow, "Test %d\n", count);
RETURN VALUE
None.
SEE ALSO
TextGotoXY, TextPutChar, TextWindowFrame, TextCursorLocation
void TextPutChar(struct windowFrame *window, char ch);
void TextPrintf(struct windowFrame *window,
char *fmt, ...);
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