User’s Manual
111
Scrolls byte-aligned window right one pixel, left column is filled by current pixel type (color).
PARAMETERS
left
is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top
is the top left corner of the bitmap.
cols
is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows
is the number of rows in the window.
RETURN VALUE
None.
SEE ALSO
glHScroll, glLeft1
Scrolls byte-aligned window up one pixel, bottom column is filled by current pixel type (color).
PARAMETERS
left
is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top
is the top left corner of the bitmap.
cols
is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows
is the number of rows in the window.
RETURN VALUE
None.
SEE ALSO
glVScroll, glDown1
Scrolls byte-aligned window down one pixel, top column is filled by current pixel type (color).
PARAMETERS
left
is the top left corner of bitmap, must be evenly divisible by 8, otherwise truncates.
top
is the top left corner of the bitmap.
cols
is the number of columns in the window, must be evenly divisible by 8, otherwise truncates.
rows
is the number of rows in the window.
RETURN VALUE
None.
SEE ALSO
glVScroll, glUp1
void glRight1(int left, int top, int cols, int rows);
void glUp1(int left, int top, int cols, int rows);
void glDown1(int left, int top, int cols, int rows);
Содержание RabbitCore
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