Tyros5 Reference Manual
39
2
Styles – Playing Rhy
thm
and Accompaniment –
Editing the Rhythmic Feel (GROOVE)
By changing the timing of all the notes and velocities, you can edit the rhythmic feel for each channel of the current
Section selected on the BASIC page or the panel button. The instructions below apply to Step 5 of the Basic Procedure
on
.
1
In the GROOVE Page, use the [A]/[B] buttons to select the edit menu, then edit the data
by using the [1
]–[8
] buttons.
1 GROOVE
This lets you add swing to the music or change the “feel” of the beat by making subtle shifts in the timing (clock)
of the Style. The Groove settings are applied to all channels of the Section selected on the BASIC page.
3
1
1
2
[1
]/
[2
]
ORIGINAL BEAT
Specifies the beats to which Groove timing is to be applied. In other words, if “8
Beat” is selected, Groove timing is applied to the 8th notes; if “12 Beat” is selected,
Groove timing is applied to 8th-note triplets.
[3
]/
[4
]
BEAT
CONVERTER
Actually changes the timing of the beats (specified in the ORIGINAL BEAT parame-
ter above) to the selected value. For example, when ORIGINAL BEAT is set to “8
Beat” and BEAT CONVERTER is set to “12,” all 8th notes in the section are shifted
to 8th-note triplet timing. The “16A” and “16B” Beat Converter which appear when
ORIGINAL BEAT is set to “12 Beat” are variations on a basic 16th-note setting.
[5
]/
[6
]
SWING
Produces a “swing” feel by shifting the timing of the back beats, depending on the
ORIGINAL BEAT parameter above. For example, if the specified ORIGINAL BEAT
value is “8 Beat,” the Swing parameter will selectively delay the 2nd, 4th, 6th, and 8th
beats of each measure to create a swing feel. The settings “A” through “E” produce
different degrees of swing, with “A” being the most subtle and “E” being the most
pronounced.
[7
]/
[8
]
FINE
Selects a variety of Groove “templates” to be applied to the selected section. The
“PUSH” settings cause certain beats to be played early, while “HEAVY” settings
delay the timing of certain beats. The numbered settings (2, 3, 4, 5) determine which
beats are to be affected. All beats up to the specified beat—but not including the first
beat—will be played early or delayed (for example, the 2nd and 3rd beats, if “3” is
selected). In all cases, “A” types produce minimum effect, “B” types produce medium
effect, and “C” types produce maximum effect.
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