38
PSR-S975/S775 Reference Manual
2
St
yles
Editing the Rhythmic Feel (GROOVE)
By changing the timing of all the notes and velocities, you can edit the rhythmic feel for each channel of the
current Section selected on the BASIC page or the panel button. The instructions below apply to step 5 of the
Basic Procedure on
.
1
In the GROOVE page, use the [A]/[B] buttons to select the edit menu, then edit the
data by using the [1
]–[8
] buttons.
1 GROOVE
This lets you add swing to the music or change the “feel” of the beat by making subtle shifts in the timing
(clock) of the Style. The Groove settings are applied to all channels of the Section selected on the BASIC
page.
[1
]/
[2
]
ORIGINAL
BEAT
Specifies the beats to which Groove timing is to be applied. In other
words, if “8 BEAT” is selected, Groove timing is applied to 8th notes; if
“12 BEAT” is selected, Groove timing is applied to 8th-note triplets.
[3
]/
[4
]
BEAT
CONVERTER
Actually changes the timing of the beats (specified in the ORIGINAL
BEAT parameter above) to the selected value. For example, when ORIGI-
NAL BEAT is set to “8 BEAT” and BEAT CONVERTER is set to “12,”
all 8th notes in the section are shifted to 8th-note triplet timing. The
“16A” and “16B” Beat Converter which appear when ORIGINAL BEAT
is set to “12 BEAT” are variations on a basic 16th-note setting.
[5
]/
[6
]
SWING
Produces a “swing” feel by shifting the timing of the back beats, depend-
ing on the ORIGINAL BEAT parameter above. For example, if the speci-
fied ORIGINAL BEAT value is “8 BEAT”, the Swing parameter will
selectively delay the 2nd, 4th, 6th, and 8th beats of each measure to create
a swing feel. The settings “A” through “E” produce different degrees of
swing, with “A” being the most subtle and “E” being the most pro-
nounced.
[7
]/
[8
]
FINE
Selects a variety of Groove “templates” to be applied to the selected sec-
tion. The “PUSH” settings cause certain beats to be played early, while
“HEAVY” settings delay the timing of certain beats. The numbered set-
tings (2, 3, 4, 5) determine which beats are to be affected. All beats up to
the specified beat—but not including the first beat—will be played early
or delayed (for example, the 2nd and 3rd beats, if “3” is selected). In all
cases, “A” types produce minimum effect, “B” types produce medium
effect, and “C” types produce maximum effect.
1
1
2