8
9
IMPORTANT:
The Laser is fired only one time at the end of a player’s turn
and the turn is over whether or not the laser hits a token. A Laser cannot
be fired as a “test” mid-turn while a player is still deciding on a move to
make. Once a move is made the move cannot be taken back and the Laser
must be fired.
MOVEMENT RULES:
1.
A token may only be moved OR rotated in one turn, not both.
2.
A token may only be rotated 90 degrees at a time.
3.
SPECIAL MOVE –
This move is made only by a Switch token. The Switch may
swap places with an adjacent Deflector or Defender of either color. Neither
token rotates during the swap. A Switch cannot swap places with a King or
another Switch piece.
4.
Red/gray tokens can never move into spaces with white helix patterns and
blue/white tokens can never move into squares containing red helix patterns.
(Located along the edges of the board.)
WINNING THE GAME:
When either laser beam lands on a King token, that King is removed and the
game is over. If you are the player whose King remains
–
YOU WIN!
If you accidentally hit your own King—your opponent wins the game.
NOTE:
If at any time during play an identical board arrangement appears
for a third time in the same game (i.e. the same tokens of the same colors
occupy the same squares in the same orientations), the player making the
next move can declare a stalemate.