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7.

THE FRONT PANEL KEY:

This manual presumes that you have already used Kontakt. If the main Kontakt window is unfamiliar to you 

please consult your Kontakt manual or the Native Instruments site. They explain it better than we ever could:

http://www.native-instruments.com/#/en/products/producer/kontakt-player/

1. Voices & Max.

 

The left numeral refers to how many voices are currently being processed in the Kontakt engine. Max. 

Refers to the maximum number of voices assigned to this instance of Kontakt. If you’re experiencing dropouts, 

clicks or crackles you may want to have a look at these two numbers. If the “voices” numeral creeps up and 

equals the “max” numeral you may want to increase your voice ceiling (the max setting). 

2. Samples Load Status.

 

Again, if you’re hearing clicks or crackles or if your sample is cutting out erratically check that the right-

most bar is illuminated. This signals that all the samples for your patch are fully loaded. If the lefter-most panel 

is illuminated the patch has yet to start loading, the middle, the patch is in the process of doing so. 

3. Custom Velocity Curve Table 

 

Patches with large numbers of velocity layers can very much react differently to different MIDI con-

trollers. We have found several controllers that don’t actually reach 127 even if you make your assistant hit it 

as hard as possible! This table allows you to tweak a velocity curve that suits your controller and your playing 

style.  The table works from left to right 0-127 boost the bars in the table at any given point and you’ll boost the 

amount of juice your controller gives to the patch at that given velocity point.

4. & 5. Signal Path Toggles: We’ve recorded both an analogue 2” tape (4.) signal and a direct digital (5.) signal. 

Use these controls to toggle between them. 

6. Mic Controllers 

 

One of the most exciting aspects of the Spitfire range. C(lose) T(ree) A(mbient) & O(utboard) mics. 

Above these letters are the mic cut buttons that dial the mic signals in or out, this will unload or load the sam-

ples needed to keep your system lean. Above the cut buttons are fader controls that allow you to mix the mic 

signals to your liking. If you drag these faders to 0 this will also unload the associated samples.

 

- Close mics, two matched valve mics placed for optimum focus close to the instrument. This mic 

control is great to add in for added definition and at times a bit of “rounding of sound”, in isolation it can be a 

way of achieving a more intimate or pop-music style sound.

 

T - Tree. This refers to the “Decca” tree of three mics placed above the conductor’s podium. In the case 

of Albion; 3 priceless vintage Neumann M50s. These are placed to give the ultimate sound of the band, the hall 

and are the default mic position that loads in with each patch. 

 

A - Ambient. A set of condenser mics set wide apart on either side of the same lateral plane as the Tree. 

 

O - Outriggers. A set of condenser mics placed high up in the gallery away from the band. This mic 

position gives a massive amount of stereo spread and room sound over the band. Great mixed in with the other 

mics but also ideal fed to your Ls & Rs speaker sends for true surround information (see page 9).

 

As a new feature to our MM (Multi Mic) VI’s we are now mapping the mic controllers to C=CC22, 

T=CC23, A=CC24, O=CC25. This is a feature requested by users with larger rigs/ palettes which enables mix 

tweaking/ unloading/ loading of samples (value = 0) via a controller without having to go into the UI.

Содержание ORCHESTRAL GRAND PIANO

Страница 1: ...V 1 1 b y S P I T F I R E U S E R M A N U A L V 1 0 ORCHESTRAL GRAND PIANO...

Страница 2: ...greatest studios in the world we re confident it will fit in with any palette But if you re an existing Spitfire user this VI will seamlessly integrate Pianos tend to be recorded in a very scientific...

Страница 3: ...1 4GHz 1Gig RAM MACs We recommend a Mac Pro Intel Based Dual Quad or 8 Core machine with 8 Gig or above memory Mac OS 10 6 1 Snow Leopard However we have made the module work satisfactorily on a Mac M...

Страница 4: ...CONTENTS INSTALLATION 05 GETTING STARTED 05 THE FRONT PANEL 06 SURROUND USE 08 AFAQs 10...

Страница 5: ...re fully before going any further We ll see you back here when you re installed GETTING STARTED If you have never used Kontakt before we wholeheartedly recommend your familiarise yourself with the bas...

Страница 6: ...THE FRONT PANEL 6 1 2 3 4 5 6 7 8 9 10 11 12 13 14...

Страница 7: ...oint 4 5 Signal Path Toggles We ve recorded both an analogue 2 tape 4 signal and a direct digital 5 signal Use these controls to toggle between them 6 Mic Controllers One of the most exciting aspects...

Страница 8: ...er controls the volume of release triggers 1 100 11 Use Neighbouring Zones This activates a script that utilizes neighbouring zones to increase Round Robins from 4 to 12 This can sound a little off th...

Страница 9: ...ader as found in Logic pictured above on one of your 4 instances Indeed the C lose mic would be a nice focussed signal for this task But your dubbing engineer wont like your for it and 9 times out of...

Страница 10: ...lly loaded detailed on the front panel page 9 Some of these are biggies so can take a while But if problems persist make sure Kontakt memory manager is activated then You ll have to restart this insta...

Страница 11: ...le so that when playing repeated notes in fast succession you don t get machine gunning a rapid repeat of the same sample that gives the game away immediately You keep mentioning release trigger sampl...

Страница 12: ...ntrol We are in the same boat as all of you We re not software developers by trade so appreciate your honesty in paying your way to be a part of our family and not distributing this illegally But more...

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