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Easy Flash Module 3.0 User Manual
EFM 3.0 V1.1 Speed Turtle Engineering LLC Page | 9
Module Overrides
EFM 3.0 has four built in light overrides to ensure normal vehicle light operation is
unaffected for specific lamps. Overrides include headlamp, turn signal, reverse and brake lamp. All
module overrides are enabled by default. However, only the headlamp override can be disabled
using the
STE Configuration Utility
. The headlamp override will allow the headlamps to flash even if
they are turned on. Reverse, turn and brake lamp overrides cannot be disabled.
Updating Module Software
The EFM 3.0 allows in field reprogramming of its onboard software. This allows users to take
advantage of new features and supported vehicles as well as any bug fixes that are released.
Software updating is accomplished by using the supplied micro USB cable and the
STE Configuration
Utility
available on the Speed Turtle Engineering website. More information on the installation and
use of the
STE Configuration Utility
as well as any updated EFM 3.0 module software can be found
on the support page of the Speed Turtle Engineering website.
Status LED Mode
The multicolor LED located on the top of the module indicates the current mode of the EFM
3.0. Determining the current module mode is the first step in troubleshooting any problem. There is
a total of twelve modes. These modes are described in detail below.
•
Initialize
: Solid red
•
Startup 1
: Alternating green and blue
•
Startup 2
: Green blink followed by a one second delay
•
Startup 3
: Two green blinks followed by a one second delay
•
Startup 4
: Three green blinks followed by a one second delay
•
Vehicle Not Supported
: Continuous red blinking
•
Normal
: Green blink followed by a 15 second delay
•
Switch Input 1
: Continuous blue blinking
•
Switch Input 2
: Two blue blinks followed by a short delay
•
Switch Input 3
: Three blue blinks followed by a short delay
•
Integrated Switch Input
: Four blue blinks followed by a short delay