SpeedTurtle Easy Flash Module 3.0 Скачать руководство пользователя страница 10

Easy Flash Module 3.0 User Manual 

 

EFM 3.0 V1.1                                                                       Speed Turtle Engineering LLC                Page | 9 

 

Module Overrides 

 

EFM 3.0 has four built in light overrides to ensure normal vehicle light operation is 

unaffected for specific lamps. Overrides include headlamp, turn signal, reverse and brake lamp. All 

module overrides are enabled by default. However, only the headlamp override can be disabled 

using the 

STE Configuration Utility

. The headlamp override will allow the headlamps to flash even if 

they are turned on. Reverse, turn and brake lamp overrides cannot be disabled. 

Updating Module Software 

 

The EFM 3.0 allows in field reprogramming of its onboard software. This allows users to take 

advantage of new features and supported vehicles as well as any bug fixes that are released. 

Software updating is accomplished by using the supplied micro USB cable and the 

STE Configuration 

Utility

 available on the Speed Turtle Engineering website. More information on the installation and 

use of the 

STE Configuration Utility 

as well as any updated EFM 3.0 module software can be found 

on the support page of the Speed Turtle Engineering website.  

Status LED Mode 

 

The multicolor LED located on the top of the module indicates the current mode of the EFM 

3.0. Determining the current module mode is the first step in troubleshooting any problem. There is 

a total of twelve modes. These modes are described in detail below.  

 

Initialize

: Solid red 

 

Startup 1

: Alternating green and blue 

 

Startup 2

: Green blink followed by a one second delay 

 

Startup 3

: Two green blinks followed by a one second delay 

 

Startup 4

: Three green blinks followed by a one second delay 

 

Vehicle Not Supported

: Continuous red blinking 

 

Normal

: Green blink followed by a 15 second delay 

 

Switch Input 1

: Continuous blue blinking 

 

Switch Input 2

: Two blue blinks followed by a short delay 

 

Switch Input 3

: Three blue blinks followed by a short delay

 

 

 

Integrated Switch Input

: Four blue blinks followed by a short delay

 

 

Содержание Easy Flash Module 3.0

Страница 1: ...EASY FLASH MODULE 3 0 USER MANUAL Speed Turtle Engineering LLC Internet www speedturtleengineering com Customer Support support speedturtleengineering com...

Страница 2: ...e county or municipal authorities It is the responsibility of the end user to know and comply with these regulations The installation of the EFM 3 0 will modify the vehicle s electronic communication...

Страница 3: ...General Operation 3 Supported Vehicles 4 Easy Flash Module 3 0 Overview 4 Module Layout 4 Installation 5 Module Activation 6 Active Modes 7 Pattern Selection 8 Individual Lamp Configuration 8 Dash In...

Страница 4: ...ve way to flash the factory exterior lights of supported vehicles The system is easily installed in minutes and is a true plug and play solution If equipped and supported the module will flash the fol...

Страница 5: ...are currently supported by the EFM 3 0 software release V3 00 Silverado 1500 2017 2018 Silverado Limited 2019 Silverado 2500 3500 2017 2019 Tahoe 2017 2019 Suburban 2017 2019 Sierra 1500 2017 2018 Si...

Страница 6: ...control module BCM The BCM is located under the driver s side dash behind and above the OBD II on board diagnostic port It is a rectangular module with seven uniquely colored connectors To disconnect...

Страница 7: ...odule status LED will blink green once every 15 seconds when the module has successfully completed its setup 9 The module is now installed and must remain in the vehicle for operation To uninstall sim...

Страница 8: ...dence over any switch configurations Park mode is disabled by default This mode is useful for users who want to disable certain lights in park or change the pattern Switch Input 3 Mode virtual Switch...

Страница 9: ...k mode configurations due to its higher priority Once the vehicle transmission is taken out of park EFM 3 0 will use the configurations for switch input 1 Pattern Selection There are ten selectable pa...

Страница 10: ...available on the Speed Turtle Engineering website More information on the installation and use of the STE Configuration Utility as well as any updated EFM 3 0 module software can be found on the suppo...

Страница 11: ...oftware reinstall the module in the vehicle If the problem persists the next step is to determine the current module mode This can be done by viewing the status LED The Status LED Mode section of this...

Страница 12: ...k Ensure switch input 1 switch input 2 or the integrated vehicle switch is activated Ensure Park mode is enabled using the STE Configuration Utility If problems persist after updating your module soft...

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