Useful Functions
64
Record
ing
Defining Shot Mark names in Planning
Metadata
When you record shot mark 1 or shot mark 2, you
can apply a name to the shot mark, using a string
defined in planning metadata.
Example of shot mark name strings
Use a text editor to modify the description for the
<Meta name> tag.
The shaded fields in the example are shot mark
name strings.
Names can be either in ASCII format (up to 32
characters) or UTF-8 format (up to 16 characters).
Here, “sp” indicates a space and
3
indicates a
carriage return.
Note
If a name string contains even one non-ASCII character,
the maximum length of that string is limited to 16
characters.
<?xml
sp
version="1.0"
sp
encoding="
UTF-8"?>
3
<PlanningMetadata xmlns="http://
xmlns.sony.net/pro/metadata/
planningmetadata"
sp
assignId="
H00123"
sp
creationDate="
2011-04-15T08:00:00Z"
sp
lastUpdate="
2011-04-15T15:00:00Z"
sp
version=
"1.00">
3
<Properties
sp
propertyId=
"assignment"
sp
class="original"
sp
update="2011-04-15T15:00:00Z"
sp
modifiedBy="Chris">
3
<Title
sp
usAscii="Football
Game"
sp
xml:lang="en">
Football Game 15/04/2011
</Title>
3
<Meta
sp
name="_ShotMark1"
sp
content="
"/>
3
<Meta
sp
name="_ShotMark2"
sp
content="
"/>
3
</Properties>
3
</PlanningMetadata>
3
Note
When you create a file, enter each statement as a single
line by breaking a line with a CRLF only after the last
character of the line, and do not enter spaces except
where specified with “sp,” except within shot mark name
strings.
Copying Planning Metadata files
collectively
You can copy planning metadata files stored in
the General folder on an SxS memory card
collectively to another SxS memory card.
Select “General Files” in “Copy All”
in the OTHERS menu.
Goal
Shoot
Содержание PMW-100
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