Super Shot JR
Assembly and Operating Manual
Functional Description
A. MAJOR GAME COMPONENTS
1. Main Game Chassis - This houses all components and electronics and is a complete integrated unit.
2. Ball Gate Assembly - This controls the balls usage for play. The gate opens or drops to start play,
and will close or rise at the end of game time to capture the balls.
3. Backboard
Assembly - The frame assembly that holds the hoops and basket sensors (part #EA3144).
4. Ball Return Area - This area holds the balls during game play, and also houses the speakers. Volume
is controlled via software and can be accessed according to the
Option
section of this manual.
5. Left Ticket Dispenser - This is the left player’s ticket dispenser, and the housing also holds the left
player’s start button. Inside the door is the left ticket counter.
6. Right Ticket Dispenser - This is the right player’s ticket dispenser, and the housing also holds the
right player’s start button. Inside the door is the right ticket counter.
7. Back
Court - This is the area of the game between the ball guard and the baskets. During attract
mode, the balls will be here.
8. Ball
Guard - This is the clear Lexan and frame assembly that is bent at a 45
°
angle at the top. It’s
purpose is to prevent balls from coming directly back at the players.
9. Front
Cabinet - This is the area of the game that encloses the game electronics, coin mechanisms, and
coin box.
10. Power Supply - Located on the back panel of the Front Cabinet. The power button is located on the
top of the power supply and the 5 Amp Fast-Blo Fuse is on the upper right side.
11. Logic Board - Located on the back panel of the Front Cabinet. The PCB that controls the game. On
the logic board is a sound EPROM and a program EPROM.
12. Power Distribution Board - Located on the back panel of the Front Cabinet. The PCB that controls
the gate assembly. Also supplies the power for the Flashing Light.
13. Load Resistor Assy - This assembly is used to maintain power supply regulation.
14. Flashing Beacon - The light is used for completed basket recognition. It will also flash at the end of
the game.
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