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Super Shot JR 

Assembly and Operating Manual 

 

VII.

 

OPTIONS 

 

The options are a series of numbers in the range 100 to 114.  Each option controls a specific function on the 
game. 
 

100 Game 

Time 

Game Time is the duration of the game in seconds, and ranges from 10 to 99 seconds.  The default time 
for the game is 30 Seconds. 

 

101 

3 Point Bonus Time 

3 point time is the optional end of game bonus time where the game will record every basket as 3 points 
instead of 2.  The range of values is 0 to 99 seconds.  The default value is 15 Seconds.  You should look 
at this value as the remaining seconds of the game.  Example: if the value is 10, when the remaining time 
in the game is 10, the baskets will all be 3 point baskets. 

 

102 Tickets 

Enable 

This value determines whether tickets are awarded or not.  The value 0 means no tickets are to be 
awarded, the value 1 means award tickets.  The default is to award tickets. 

 

103 

Ticket Alarm Enable 

This value determines whether the game will post a message and halt if there is a ticket error or the game 
is out of tickets.  The value 0 means no tickets alarms are to be shown, the value 1 means announce ticket 
errors.  The default is to announce ticket errors. 

 

104 

Tickets At Start 

This value tells the game how many tickets to give immediately for playing the game.  This is sometimes 
referred to as “Loser Tickets” or “Minimum Tickets”.  This value has the range 0 to 19.  The default is to 
award 6 tickets immediately.  Note: this value will be awarded even if the maximum tickets value is 
smaller. 

 
105 

Issue Tickets At End Enable 

This value tells the game to issue the tickets at the end of the game, instead of during the game.  The 
value 0 means issue tickets as they are awarded.  The value 1 means hold the tickets until the end of the 
game.  The default is 0.  Note: if the game is supposed to issue tickets at the end, the start tickets will be 
held as well. 

 
106 Maximum 

Tickets 

This value is a limit on the maximum tickets that may be issued by the game for any player.  The range is 
0 to 99.  The default is 15.  Note: start tickets will always be issued, even if they exceed the value of this 
option. 

 
107 Score 

Threshold 

This value is the used to determine when players start earning points based on their play.  Before this 
score is reached, the only tickets issued will be start tickets.  After this point value is reached, the game 
will start computing extra tickets based on how many points over this threshold they have.  This value 
ranges from 0 to 99.  The default value is 6. 

Page 13 of 24 

 
 
 

Содержание Super Shot Jr.

Страница 1: ......

Страница 2: ...EE BALL SERVICE DEPARTMENT 3 SPECIFICATIONS 4 FUNCTIONAL DESCRIPTION 5 ASSEMBLY INSTRUCTIONS 7 GAME OVERVIEW 8 OPTIONS AND TESTS 10 GAME OPTIONS 11 CLEANING AND ROUTINE MAINTENANCE 16 WIRING SCHEMATICS 17 TROUBLE SHOOTING GUIDE 19 WARRANTY 23 ...

Страница 3: ...E TO DO SO COULD CAUSE PERMANENT INJURY OR GAME DAMAGE THIS GAME IS SUITABLE FOR INDOOR USE ONLY THE GAME SHOULD NOT BE INSTALLED OUTDOORS OR IN AREAS DIRECTLY EXPOSED TO SUNLIGHT HIGH HUMIDITY DIRECT WATER CONTACT DUST HIGH HEAT OR EXTREME COLD INSTALLATION IN ANY SUCH ENVIRONMENT SHALL VOID THE WARRANTY REPLACEMENT OF FUSES LAMPS AND ANY OTHER SERVICING ON THE PRODUCT SHALL BE CONDUCTED BY TRAIN...

Страница 4: ...all us if we can assist you with the information on servicing your Skee Ball game We can be reached in our Phoenix Headquarters at 602 470 1490 Monday through Friday from 7 00 a m to 11 30 and from 12 00 p m to 3 30 p m Arizona Time Prior to calling us it is imperative you have the following information at hand in order to help you effectively Serial number of game Software Revision Code and Check...

Страница 5: ...ight 83 211 cm Width 45 116 cm Length 75 191 cm Shipping Width 46 117 cm Shipping Length 80 204 cm Shipping Height 86 218 cm Power Maximum 110 Volts 715 Watts 6 5 Amps Average 110 Volts 330 Watts 3 Amps Power Supply 5 Amp Fast Blo Little Fuse 218 005 Page 4 of 24 ...

Страница 6: ...nside the door is the right ticket counter 7 Back Court This is the area of the game between the ball guard and the baskets During attract mode the balls will be here 8 Ball Guard This is the clear Lexan and frame assembly that is bent at a 45 angle at the top It s purpose is to prevent balls from coming directly back at the players 9 Front Cabinet This is the area of the game that encloses the ga...

Страница 7: ...ed for making adjustments to the game see Game Options 3 Vol Button Allows upward or forward movement through the various options It also allows you to view the last game score if pressed between games or at the end of a game If this option is used clear by pressing left start button 4 Vol Button Allows Down or reverse movement through the various options It will display the number of tickets awar...

Страница 8: ...en the left and right ticket dispenser covers Unlock and open the coin door in the front cabinet Install tickets in the ticket holders Route the tickets from the bins into the ticket dispensers Close and lock the ticket dispenser doors 4 Remove deflated balls from the front cabinet Inflate to 2 4 psi or 14 28 kPa The balls must be round and soft to avoid fast rebounds We do NOT recommend that the ...

Страница 9: ...er Credit 2 The number of coins required for one credit is adjustable See Game Options Coins Per Credit E Press Start Button Or Buttons After inserting one 1 or more coins or credits the scoreboard will display the credits and coins and the last score in a continuous cycle This display will be active until the player presses a start button The credit and coin display show full credits and coins th...

Страница 10: ...of the game if there are any credits remaining the scoreboard will display the Coin and CrEd messages as appropriate See paragraph E above Whenever a coin token is entered the game will make a chirp sound Whenever a credit is reached there is a reverberating ring sound J Tickets 1 The game will dispense tickets to the player according to the many different operator adjustable options See Game Opti...

Страница 11: ...d ROM checksum Pressing RESET a second time will exit the test mode Example First display is 100A0024 Second display is 000Ad266 The following chart is used to describe what functions the buttons or button combinations will perform when pressed Buttons enclosed in braces signify holding the button while pressing and releasing another Main Menu Button Function RESET Enter program mode or game mode ...

Страница 12: ...Left START button Each button has a specific function and location as outlined below LOCATION LABEL FUNCTION Top right VOL Cycle forward up Left RESET Access exit program features Bottom right VOL Cycle backward down Top left side of game Left START Select or enter 3 Upon pushing the RESET button the display will show the software revision Press the VOL button to access options It is important to ...

Страница 13: ...VOL and VOL buttons until the appropriate value is reached There are minimum an maximum limits on every value The VOL button will increment the display value until the maximum value for the option is reached The VOL button will decrement the display until the minimum for the option is reached The setting on which this option is currently operating will be displayed After setting the value to what ...

Страница 14: ...lt is to announce ticket errors 104 Tickets At Start This value tells the game how many tickets to give immediately for playing the game This is sometimes referred to as Loser Tickets or Minimum Tickets This value has the range 0 to 19 The default is to award 6 tickets immediately Note this value will be awarded even if the maximum tickets value is smaller 105 Issue Tickets At End Enable This valu...

Страница 15: ...111 Attract Volume This is the volume the attract mode sounds will play at The range is 0 to 63 The default is 31 When set to 0 the game will make no attract sounds This also affects the coin and credit sounds but they will never be completely stopped 112 Attract Minutes This value is the number of minutes between playing segments of the theme music when the game is not actively be played This val...

Страница 16: ... 02 or 03 please call the service department and report this condition The rest of the display shows what was in the display memory at the time of the reset B Next the game will perform some internal checks If the game seems to freeze at this point try to note what is displayed C The game will say Have a nice day This is to test the sound system D Following that is a display segment test where the...

Страница 17: ...s using canned air to blow any dirt off the surface of the Electronics board 3 Laminated Surfaces Skee Ball Inc recommends Kleenmaster Brillianize 4 Optical Sensors Skee Ball Inc recommends using canned air to blow any dirt off of the surface of the sensors on a weekly basis 5 Hinges Monthly lightly spray the Ball Gate hinges with a light lubricant 6 Painted Surfaces Skee Ball Inc recommends using...

Страница 18: ......

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Страница 20: ...on No Display 1 Check to see that the alley is plugged in 2 Open the front cabinet and check the ON OFF switch located on the power supply It should be pushed in 3 Check the 5 amp Fast Blo Fuse located on the power supply for continuity 4 Loosen the mounting nuts holding the display in place and remove it from the enclosure to check cable connections 5 Replace the display assembly with a tested ne...

Страница 21: ...ogic board This is a 1 Amp Fast Blo fuse 3 Check connections 4 Replace the Logic Display Assembly Game does not give tickets 1 Check to see that there are tickets in the bin 2 Are tickets jammed in the dispenser Can you manually feed them through 3 Go into the option setup and check to see that tickets are enabled 4 Replace ticket dispenser 5 Replace the Logic Display Assembly No Sound 1 Go into O...

Страница 22: ...ivot bracket assembly to apply a pressure to the power driven roller against the ticket and idler roller greater than the pre set spring load This will cause the O Rings to depress and the course knurled surface of the roller will then grip the tickets One ounce of pull will apply 20 lbs of pressure on the rollers B Ticket Dispenser Components 1 Controller Board Attached to the ticket machine is a...

Страница 23: ...oller and tickets will not pass until the rollers are clear of each other This is accomplished by use of thumb and index finger one placed on the block to which the spring is attached the other on the pivot bracket assembly then squeeze Push the tickets through until you see the edge of the ticket Align the notch in the center of the optic sensor E Ticket Dispenser Replacement The ticket dispenser...

Страница 24: ... set forth above IN NO EVENT WILL SKEE BALL BE LIABLE FOR ANY SPECIAL INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGES OR LOST PROFITS EVEN IF SKEE BALL HAS BEEN ADVIXED OF THE POSSIBILITY OF SUCH DAMAGE The terms incidental damages and consequential damages shall have in this agreement the same meaning as given in Arizona Revised Statues 47 2715 U C C 2 715 as the same may be amended from time to tim...

Страница 25: ... inside of the packaging Name address phone fax number including area code Product Serial Model Numbers RMA Contact Name If possible symptoms and or problems experiencing Postage insurance and or shipping costs incurred while presenting your unit for repairs in or out of warranty is the responsibility of the consumer Skee Ball Inc will ship warranty repaired replaced items back to the consumer fre...

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