STEP 7 Getting Started
A5E00171228-01
3-1
3
Programming with Symbols
3.1 Absolute
Addresses
Every input and output has an absolute address predefined by the hardware
configuration. This address is specified directly; that is, absolutely.
The absolute address can be replaced by any symbolic name you choose.
SF
BATF
DC 5V
FRCE
RUN
RUN P
RUN
STOP
M RES
STOP
ON
OFF
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
L+
L+
M
M
M
N
L+
L+
M
Digital input
module
Byte 1
Bits 0 to 7
Digital input
module
Byte 0
Bits 0 to 7
Digital output
module
Byte 4
Bits 0 to 7
Digital output
module
Byte 5
Bits 0 to 7
Bit 5
Absolute address:
I
1.5
Byte 1
You should only use absolute programming if you do not
have to address many inputs and outputs in your S7
program.
Input
Содержание SIMATIC STEP 7 V5.2
Страница 4: ...Welcome to STEP 7 STEP 7 Getting Started iv A5E00171228 01 ...
Страница 12: ...Introduction to STEP 7 1 6 STEP 7 Getting Started A5E00171228 01 ...
Страница 22: ...Programming with Symbols 3 4 STEP 7 Getting Started A5E00171228 01 ...
Страница 60: ...Creating a Program with Function Blocks and Data Blocks 5 24 STEP 7 Getting Started A5E00171228 01 ...
Страница 76: ...Downloading and Debugging the Program 7 14 STEP 7 Getting Started A5E00171228 01 ...
Страница 88: ...Programming a Shared Data Block 9 4 STEP 7 Getting Started A5E00171228 01 ...
Страница 100: ...Programming a Multiple Instance 10 12 STEP 7 Getting Started A5E00171228 01 ...
Страница 110: ...Appendix A STEP 7 Getting Started A 2 A5E00171228 01 ...