8
Manager’s Tip: Know the Strike Zone
Nothing will make you feel worse than swinging at a bad
pitch. The game even keeps track of pitches you swung at
that were out of the zone. Take a lot of practice in Home
Run Derby to get a feel for what a strike looks like.
BASERUNNING
Great! You got a runner on base. Now you have to move him into
scoring position and bring him home. Move the
left thumbstick
in the direction of the base you want the runner to go to and then
press the
X
button. If it looks like you’re going to get thrown out,
you can always retreat by moving the
left thumbstick
in the
direction of the base you want the runner to return to, and then
press the
B
button. To advance/return all runners, press the
X/B
button without moving the
left thumbstick
in any direction.
The same goes for when you want to steal a base. Be careful
though. If you jump too early the pitcher can attempt a pick-off
move and you’ll be dead meat.
You can put the brakes on your runners by pressing the
Y
button. This will stop all the runners where they stand. This is
a great way to keep your runners from overrunning the bag or
being too aggressive on the base paths.
Button
Action
X . . . . . . . . . . . . Advance the base runner
B . . . . . . . . . . . . . . Return the base runner
Y . . . . . . . . . . . . . . . Stop the base runner
left thumbstick right . . . . . . . . . . First base
left thumbstick up . . . . . . . . . . Second base
left thumbstick left . . . . . . . . . . . Third base
left thumbstick down . . . . . . . . . . . . Home