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This is a great hobby for all ages and abilities, so ENJOY !!
Now, if the day has arrived when there is practically no breeze and you have found an area about the same
size as a football oval with a smooth surface, place the model on the ground, facing directly into that slight
breeze and have your helper hold it.
After checking again that the control surfaces are moving in the correct direction, extend the transmitter
antenna, give your helper the nod and start your take off by slowly advancing the throttle to full power, at the
same time holding in some up elevator to prevent a nose-dive and being ready to apply aileron to correct any
tendency to roll .
Unless you have a long smooth surface to take off from – you are probably best to “hand launch” the model
with the help of a friend. The model is not designed to take off from grass, only smooth hard surfaces.
Hand launching is a good method to get your model airborne as there is less risk of getting caught up in
holes Etc. in the runway.
Have a helper hold the model above their head, gripping the fuselage around the middle, so it is evenly
balanced. While facing into any wind, run forward and “push” the model forward and slightly down so the
model can attain flying speed quickly. Do not “throw” the model as this can cause an unstable launch.
Once airborne and at about 100 feet altitude, commence your first turn by the application of aileron ( Right
hand stick ) and a small amount of up elevator ( pull back on the Left hand stick ) to hold the nose into the
turn. If you find that the model is getting too high, reduce throttle, then continue making turns left and right to
familiarise yourself with its flight characteristics, keeping the model within clear view at a distance of no more
than 200 metres. After a few minutes you’ll be ready to land, so reduce the throttle setting to about 10% and
prepare to land into the breeze at the end of a sweeping 180 degree approach, being ready to increase
power if you are about to land short, or reduce it further if the model is about to overshoot.
TIPS FROM THE PRO’S
If you have a computer flight simulator, it is a good idea to practice with it before actually flying.
It is a good idea to taxi the plane around on the ground with a moderate amount of throttle. This will help you
get use to the rudder ground controls.
You must learn to use only gentle movements of the controls. When using proportional radio control
systems, only slight corrections are necessary to change the direction of the plane.
Do not push the joysticks to maximum deflection for more than three seconds. This will result in a crash!
It is a very good idea to find a model club in your area or at least someone that can fly RC planes. They can
help with the final setup and flight testing of your plane. Making sure it is an enjoyable experience and not a
disaster!
Take off and land into the wind. Always try to keep the model in front of you.
Extra motor batteries are available – so one can be charging while flying with the other. After market
chargers are available to make charge times faster.
A complete range of spare parts are available from where you purchased this product. See the Instruction
manual for a listing of part sets.
Some parts may not be “in stock” at the time of enquiry.
If a part of the airframe is damaged or broken – most times it may be repaired by using Epoxy – like Araldite
or Foam Compatible Super glues like MERCURY foam safe – most other glues will melt the foam. The use
of tape – like duct tape and packing tape - is also very effective in repairing broken parts. If the part is not
repairable, then most parts are available separately.