3
Connecting devices
Connect the plugs from your FireWire de-
vices to the ports in the hub, while your
computer is switched on.
Note:
Cable length between a FireWire
device and the hub must not exceed 5
metres.
Troubleshooting
If the hub’s integral overload fuse is acti-
vated, the hub will switch off.
The hub can be restarted by pulling out the
power supply plug and putting it back in
again. If not using the external power
supply, restart by pulling out the FireWire
cable from the computer and putting it back
in again.
•
If you are unable to connect to devices
connected to the hub, check that the
cables used are no longer than 5 me-
tres.
•
If you have problems with network
games on PlayStation
®
2, check whether
the game in question supports i.LINK.
Introduction to networks
Your FireWire Hub can be used as a hub in a
standard Windows
®
ME or XP network. The
following section gives instructions on how
to set up a network.
Computers in a network are connected to
each other, which means they can transfer
files and share resources with other com-
puters on the network.
Protocols
For computers to be able to communicate
over a network, they all need to keep to the
same guidelines and standards for commu-
nication. This necessitates a common set of
rules to be used by all the computers.
These sets of rules are called “protocols”. It
is therefore vital that the same protocols
are installed on the computers in the net-
work. In order to facilitate smooth commu-
nication, each individual computer on the
network must also have a unique name.
The
TCP/IP protocol
uses a number of
figures to distinguish between the individual
computers, while
NetBEUI
uses the actual
name of the computer.
ENGLISH