18
Note:
It can take up to 30 seconds to overwrite or erase a chase depending on how much of the memory is
currently filled.
EDITING CHASES
To edit a chase that has already been recorded, press “record” followed by “chase”. Before making any channel
changes, press the number of the chase that you want to edit. The message “Edit this existing Chase?” will
appear in the display. Press “yes” and the chase will be called up and you can add to it or modify it by selecting
steps and changing any channel levels. You can also use the “erase” switch to remove the contents of the current
step or if the step is empty, remove the step entirely. You can also insert additional empty steps at the current
step by pressing “add”. You will be prompted whether or not to add an empty chase step here. Press “yes” to
insert a step at the current step number. All following chase steps will be moved up one number. Once the new
step is added you can record channel levels or presets there.
After you have finished editing the chase you can store it at the same memory location or at a new location by
selecting a page and by pressing a number switch. You can also use this method to copy a chase to another
location by saving it without making any changes.
FACTORY CHASES
When you select chase memory page “FC” (factory chase) you can select from a list of 48 preprogrammed pan
and tilt chases. Some hard to program effects such as circles and figure eights can be found here. Unlike chases
that you program yourself, you must first select the fixtures you want included in the chase before you start it.
One of the setup menus allows you to offset the pan or tilt of each of the factory chases. This can be helpful if you
need to move the center of one of the many circle effects. First select the circle chase that is closest to the size
and location that you want and then while it is running use the setup menu “adjust factory chases” to move the
center. Be aware that this will affect any scene that uses this factory chase.
AUDIO SWITCH
The audio switch enables the audio input as a trigger for chase steps. Pressing the “audio” switch turns on its
LED. It will flash off briefly whenever an audio beat is detected at the audio input. Any chases that are running will
sync to this beat unless the speed has been locked for that chase. Read the previous section on recording
chases regarding how to lock the chase speed. Turning on “audio” will automatically turn off “beat”. The audio
switch state is not stored with a scene.
BEAT SWITCH
The beat switch allows you to override the tempo or beat of a chase by tapping on the switch in time to any music
that is playing. The LED will flash in time to the beat that is tapped in. Any chases that are running will sync to this
beat unless the speed has been locked for that chase. Read the previous section on recording chases regarding
how to lock the chase speed. Pressing the “beat” switch will automatically turn off “audio”. To turn off the beat,
press and hold the “beat” switch for one second. The “beat” switch state and beat tempo are not stored when
recording a scene.
SHOWS
A show is a sequence or list of up to 255 scenes that can be played back at preprogrammed times or played back
manually by pressing the “go” switch for each scene. DMX Control 1024 lets you record up to 24 pages of 48
shows for a total of 1152 shows. Shows are good for running the controller without an operator or for productions
that never require changes on the fly. To create simple effects and repetitive movements use chases rather than
shows.
RECORDING SHOWS
Before recording a Show you must first record the scenes that will be included in the show. Consult the previous
sections on how to do this.
To start recording a show press “record”, the “record” LED will flash. Next press “show”, the “show” LED will also
flash. The page number will display the current Show page and any locations that already contain Shows will be
lit.