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3. Invert Gate
Select the third white button for gate invert. If you have modules that require
a dropping voltage as a trigger, you can make the appropriate setting here.
Each of the 16 orange buttons represents a track. To toggle the Invert Gate,
select or deselect one of them.
4. Coin
Select the fourth white button for the coin parameter. The coin function ran-
domly decide at each step whether the step will be played or not - just like
when throwing a coin. Each of the 16 orange buttons represents a track. To
toggle the coin parameter, select or deselect one of the tracks.
5. Trigger Mod
Select the fifth white button to go to Trigger Modulation. With this function,
a simple step becomes a short squarewave LFO, which triggers constantly
as long as the step is played. The trigger modulator can be used to play
flam-roll-like patterns. First, select a track with the orange buttons. Then
choose the speed of the modulation between the keys 1 to 16. The value 1
is for a normal step while the values from 2 to 16 decrease the speed of the
modulation. Press the
t
shift button to get back to the track selection.
6. Output
Select the sixth white button to get to the output routing. This will allow
you to route each track to an additional output that will be merged with the
actual track. First, select a track with the orange buttons 1 to 16. The button
that lights up is the fixed output. Use buttons 1-16 to select another output
and the signal will be routed to it.
7. Values Reset (Track)
With the seventh white button, you can reset all values of a track. Select a
track with the orange buttons 1 to 16 and the settings will be reset.
8. Values Reset (All)
Select the eighth white button to reset the settings of all tracks.
Содержание SWT16+
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