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On the Age of Faith board, if the player controls

 the most prestigious 

Religious building on a domain

, he collects its Civil power in Ecus: 

meaning the sum of the values of all Civil buildings present on the 

domain. The player collects these donations from all the domains under 

his control.

On the Age of Reason board, if the player possesses

 the majority of 

Control cubes in the Civil buildings on a domain

, he collects the 

Military and Religious power of the domain. This means the sum of 

the values of all Military and Religious buildings present. The player 

collects revenue from all domains under his control. If several players 

have equal numbers of Control Cubes on a domain, each player will  

collect these taxes and tithes on his turn.

At the end of his turns, the player may discard (first) any Construction 

cards that he did not play and draws cards until he again has 4 in his 

hand. These cards shouldn’t be shown to other players before they are 

played. If there are no more cards in the draw pile, the discard pile is 

shuffled and turned over to make a new draw pile.

The game is over after the last player has collected revenue from his 

domains  on  the  7th  turn.  Each  player  counts  up  their  Ecus  and  the 

richest player is declared the winner.

Optional Rule 

« 

Hold’em

 »

This optional rule is designed to take away a bit of randomness from 

the draw, giving you a choice of which cards to draw at the cost of 

revealing that choice to your opponents.
This choice is not obligatory. The player can also, even before using 

this option, change all of their cards by spending 2 ecus.
At the beginning of the game, three cards are turned face up next to the 

draw pile: one civil card, one military card and one religious card.
At the beginning of his game turn, a player can decide to exchange as 

many cards of the same type as they wish amongst these three cards, 

with the same number of cards from their hand. 3 cards are therefore 

always  available  for  the  entire  game.  The  cards  will  change  as  the 

players exchange cards from their hands with those on the table.

2.5. Renovating a Military or Religious building 

on the Age of Reason game board

It is forbidden to construct any military building or religious building 

on the age of Reason board. A player may still use Construction cards, 

both military and religious, to restore existing buildings.
To restore a Watch Tower a player must spend one Military Construction 

card.  To  restore  a  monastery  a  player  must  spend  one  Religious 

Construction card.
To restore a Castle a player must spend 2 Military Construction cards. 

These cards may be played on two different turns and by two different 

players. To mark the first card spent, the player places a control cube 

on the ruin. To restore an Abbey 2 Religious Construction cards must 

be spent. Similar to the rule for restoring Castles, the Abbey may be 

restored progressively. To mark the first card spent, the player places a 

control cube on the ruin.
A restored building is turned over to the opposite side of the ruin and 

any previous cube markers are placed back in their owner’s stock pile.
The renovation of a building increases the value of its domain during 

the Age of Reason.

On the 4th and 7th turns, each player collects income from domains 

at 

the end of his turn

. A player cannot collect earnings from the boards if 

he does not have at 

least one Adventurer

 there (and then).

On the Age of Might board, if the player controls 

the most prestigious 

Military building on a domain

, he collects its Civil power in Ecus: 

meaning the sum of the values of all Civil buildings present on the 

domain. The player collects these revenue taxes from all the domains 

under his control.

IV- D

RAW

 4  

C

ONSTRUCTION

 C

ARDS

E

ND

 

OF

 

THE

 G

AME

III- C

OLLECTING

 D

OMAIN

  

E

ARNINGS

 

ON

 

THE

 4

TH

 

AND

 7

TH

 

GAME

 

TURNS

On the Age of Reason board: the White player collects 5 Ecus; 2 Ecus for the 

renovated Keep and 3 Ecus for the vestiges of the Abbey and the Monastery, 

all this thanks to her two Control cubes populating the domain.

On the Age of Faith board: Green collects 6 Ecus for his Abbey domain.

On the Age of Might board: the Red player collects 7 Ecus for the 
domain with the Keep and 4 Ecus for her Watch Tower domain.

1) Exchange no cards at all.
2) Take the Military card in exchange for 
one card from the player’s hand.
3) Take one of the Civil cards in exchange 
for a card from the player’s hand.
4) Take both Civil cards in exchange for 
any 2 cards from the player’s hand.

The reserve below is made up of one Military card and two Civil cards.
The player has four options:

The  Red  player  uses  a  Military  Construction  card  to  add  a  Control 
cube on the Keep and a Religious Construction card to add a Control 
Cube to the Abbey.

The Keep is restored. It is turned face up and the Cube is removed. The 
Abbey remains a vestige ruin. Any player may pay to add a cube and 
complete the renovation.

Содержание Khronos 222

Страница 1: ...ge 2 Turn Indicator Place the Turn Indicator pawn on the first square of the game turn counting ruler found on the bottom of the Age of Might board Building Tiles Organize the 155 tiles by color and place them in the compartments found in the box The Military buildings are orange 20 Watchtowers 24 Keeps and 9 Castles The Religious buildings are fuchsia 20 Chapels 20 Monasteries and 9 Abbeys The Civ...

Страница 2: ...nding 1 Ecu a player can use the Time Machine to travel in time Each time it is used the player moves one of his Adventurer Pawns to one of the other two game boards A player can use the Time Machine as many times as he wants with either the same Adventurer or both Adventurer Pawns Each player takes two Adventurer Pawns of the same color and places them on their corresponding locations on the Age ...

Страница 3: ... the same color type for the chosen building and only that type must be spent Orange cards are used for Military buildings fuchsia cards for Religious buildings and blue cards for Civil buildings The number of Construction Cards necessary to build a building is indicated on each tile A building may be constructed on the Might and Faith boards but it is forbidden to construct a building during the ...

Страница 4: ... River squares The Forest Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one forest square the player must spend one additional Construction card of any color they wish For 4 and 5 player games the forest has no effect The Mountain Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one mountain square the playe...

Страница 5: ...structed without rippling at all or by only rippling to the age of Faith but not rippling to the age of Reason for lack of a tile The ripple of a Civil building might create a junction between domains on successive boards In that event domain rules are immediately applied see A2 Temporal Paradox If the legal construction or expansion of a building during the Age of Might creates a ripple on to the...

Страница 6: ... of equal power the building s to be downsized would be in priority those of the player who caused the junction or if the player has no building affected by the violation of the Hierarchical rule the building the player chooses The player proceeds in the same manner if the Hierarchical rule is not respected for Religious buildings During the Age of Faith The procedure is identical but the player w...

Страница 7: ...uilding are taken off the board An exception is made if a printed hamlet lies under the destroyed building in that situation the player possessing the most control cubes on the older building keeps one cube on the hamlet In the event of a tie for most cubes on the destroyed building the player who provoked the paradox takes cubes off first then it is decided if one and only one player has a majorit...

Страница 8: ...isting buildings To restore aWatchTower a player must spend one Military Construction card To restore a monastery a player must spend one Religious Construction card To restore a Castle a player must spend 2 Military Construction cards These cards may be played on two different turns and by two different players To mark the first card spent the player places a control cube on the ruin To restore an...

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