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Any building that had been constructed on the Age of Faith board could 

potentially be destroyed by the time shadow of a building constructed 

during the Age of Might when it ripples. It had never really existed in 

the new reality.

The rippling of a Military or Religious building is forbidden in 

two instances:

• If a Military or Religious building, constructed on the Age of Might 

board 

violates the Rule of Dominion 

on the Age of Faith board, the 

building does not cast a shadow and the building is not rippled. The 

Age of Faith in this instance defies Might.

• If a Military or Religious building, constructed on the 

Age of Might 

board violates the Rule of Hierarchy

 

on the Age of Faith board, the building does not cast a 

shadow and the building is not rippled. The Age of Faith 

in this instance overrules of the Age of Might.

Note: the fact that a building cannot be rippled forward to the Age of 

Faith does not impede its construction on the Age of Might board.

The rippling of a Civil building through time might create the junction 

(C-a. Connecting two domains)

 or the division 

(C-b. Dividing domains)

 

of two domains on the same board. The Hierarchical implications of 

all  ripples  must  therefore  be  verified  by  the  player constructing the 

building.

a

- C

ONNECTING

 

DOMAINS

.

Whenever  a  civil  building,  during  a  construction  or  upgrade,  links 

domains, a junction is created.
When a junction takes place, 

the Hierarchical rule must be respected

the most prestigious (of highest value) Military and Religious buildings 

must be unique within this new, larger domain. In the event that there is 

more than one prestigious building:

During the Age of Might :

The  player  provoking  the  junction  calculates  the  Military  power  of 

the  original domains (meaning the sum of the values of all Military 

buildings) no matter who the owner of those buildings is individually. 

If one domain is more powerful than the others

, the buildings within 

the weaker domains are downsized. (

See Downsizing a building)

.

In the event of equal power

, the building(s) to be downsized would be 

in priority those of the 

player who caused the junction

 or if the player 

has no building affected by the violation of the Hierarchical rule, the 

building the player chooses.
The player proceeds in the same manner if the Hierarchical rule is not 

respected for Religious buildings.

During the Age of Faith :

The procedure is identical but the player who has provoked the junction 

verifies the Rule of Hierarchy for the Religious buildings first, then the 

Military buildings.

During the Age of Reason:

The Rule of Hierarchy does not apply.

D

OWNSIZING

 

A

 

BUILDING

Downsizing means that a military or religious building is changed to 

the directly inferior smaller version of the same type (and the smaller 

one if that stage of tile is no longer in stock). The building must be 

placed on squares occupied by the older version of the building, the 

choice being up to its owner, without any further constraints.
Downsizing destroys size 1 buildings (Watch Towers, and Chapels).

After  downsizing,  it  is  possible  that  the  original  domain  becomes 

divided into two separate domains.

C- D

OMAIN

 

T

RANSFORMATION

2

1

2

1

2

3

1

4

The  blue  player’s  Monastery,  constructed  on  the Age  of  Might  board,  is 
not rippled forward to the Faith board because the rippled building would 
violate the Rule of Dominion that prohibits the junction of domains by the 
creation of a Religious or Military building.

The blue player’s Monastery, constructed on the Age of 
Might  board,  is  not  rippled  forward  to  the  Age  of  Faith 
board because it would violate the Rule of Hierarchy that 
requires that the largest Religious or Military building be 
unique within the domain.

The  Red  player  uses  Civil  Construction  cards  to  build  a  Hamlet  and  thusly  creates  the 

junction between two domains on the Age of Might board. Two Keeps are now present within 

the new domain, which is contrary to the Rule of Hierarchy.

The Military power of the domain to the left beats the domain to the right 3 to 2. The White 

player’s Keep is downsized to a Watch Tower. The Keep is removed from the three games 

boards and the Watch Tower is placed on ONE OF THE FOUR squares occupied by the 

defeated Keep.

Содержание Khronos 222

Страница 1: ...ge 2 Turn Indicator Place the Turn Indicator pawn on the first square of the game turn counting ruler found on the bottom of the Age of Might board Building Tiles Organize the 155 tiles by color and place them in the compartments found in the box The Military buildings are orange 20 Watchtowers 24 Keeps and 9 Castles The Religious buildings are fuchsia 20 Chapels 20 Monasteries and 9 Abbeys The Civ...

Страница 2: ...nding 1 Ecu a player can use the Time Machine to travel in time Each time it is used the player moves one of his Adventurer Pawns to one of the other two game boards A player can use the Time Machine as many times as he wants with either the same Adventurer or both Adventurer Pawns Each player takes two Adventurer Pawns of the same color and places them on their corresponding locations on the Age ...

Страница 3: ... the same color type for the chosen building and only that type must be spent Orange cards are used for Military buildings fuchsia cards for Religious buildings and blue cards for Civil buildings The number of Construction Cards necessary to build a building is indicated on each tile A building may be constructed on the Might and Faith boards but it is forbidden to construct a building during the ...

Страница 4: ... River squares The Forest Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one forest square the player must spend one additional Construction card of any color they wish For 4 and 5 player games the forest has no effect The Mountain Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one mountain square the playe...

Страница 5: ...structed without rippling at all or by only rippling to the age of Faith but not rippling to the age of Reason for lack of a tile The ripple of a Civil building might create a junction between domains on successive boards In that event domain rules are immediately applied see A2 Temporal Paradox If the legal construction or expansion of a building during the Age of Might creates a ripple on to the...

Страница 6: ... of equal power the building s to be downsized would be in priority those of the player who caused the junction or if the player has no building affected by the violation of the Hierarchical rule the building the player chooses The player proceeds in the same manner if the Hierarchical rule is not respected for Religious buildings During the Age of Faith The procedure is identical but the player w...

Страница 7: ...uilding are taken off the board An exception is made if a printed hamlet lies under the destroyed building in that situation the player possessing the most control cubes on the older building keeps one cube on the hamlet In the event of a tie for most cubes on the destroyed building the player who provoked the paradox takes cubes off first then it is decided if one and only one player has a majorit...

Страница 8: ...isting buildings To restore aWatchTower a player must spend one Military Construction card To restore a monastery a player must spend one Religious Construction card To restore a Castle a player must spend 2 Military Construction cards These cards may be played on two different turns and by two different players To mark the first card spent the player places a control cube on the ruin To restore an...

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