background image

4

 

The  new  building  must  cover 

entirely

  the  space  occupied  by  the 

original building and other unoccupied free squares on the game board. 

The  upgrade  must  respect  geographical,  dominical  and  hierarchical 

construction rules 

(See A – The 3 Construction Rules)

.

When upgrading a Military or Religious building, the player retains 

control  of  the  new  building  (leaving  their  control  cube  on  the  

new tile).
It is forbidden to upgrade a building on the Age of Reason game board.

Upgrade construction bonuses

Upgrading a building awards an immediate bonus of 1 Ecu during 

the Age of Might epoch and 2 Ecus on the Age of Faith board.

A  building  can  only  be  upgraded  if  the  upgraded  building  tile  is 

available in the stock pile.
Different smaller buildings cannot be grouped together for an upgrade.

2.3. Demolishing a small building

A player uses Construction Cards to demolish and destroy any size 1 

building (Hamlet, Chapel or Watch Tower) whether it is controlled by 

him or not.
• Demolition  requires  that  the  player  spend  one  Ecu  and  one 

Construction Card of the exact same color type as that of the building 

to be destroyed.
• The Hamlets printed on the game board and the buildings of a size 

greater than 1 may not be demolished.

A demolished building might provoke the separation of a domain

 (C-b. 

Dividing a Domain).

1 - Geographical Restrictions

The River

It is strictly forbidden to construct a Hamlet, or to construct 

or upgrade a Military or Religious building over a River 

square. Only Towns and Cities may occupy River squares. 

The Forest

• When playing with two or three players, if the construction 

or upgrade of a building covers at least one forest square, 

the player must spend one additional Construction card of 

any color they wish.

• For 4 and 5 player games, the forest has no effect.

The Mountain

• When playing with two or three players, if the construction 

or  upgrade  of  a  building  covers  at  least  one  mountain 

square,  the  player  must  spend  2  additional  Construction 

Cards of any color(s) they wish.

•  For four player games the cost is 1 additional Construction card.
• For five players, the mountain has no effect.

Note : a square mixing plain and forest is considered a forest. A square 

mixed  with  forest  and  mountain  is  considered  a  mountain.  A  River 

square, wherever it is found, is considered as neither a mountain nor 

forest. It’s simply a River square

 (See The River rule above).

2 - The Rule of Dominion

A  domain  is  a  group  of  buildings  connected  by  their  sides.  (either 

horizontally or vertically but not diagonally). A domain is made up of 

one or more buildings.

One may only link domains through upgrading or construction of 

Civil buildings. It is forbidden to construct or upgrade a military 

or religious building that would link two or more domains.

A- T

HE

 3  

C

ONSTRUCTION

 R

ULES

Upgrading a Watch 
Tower into a Keep 
costs 1 Military 
Construction Card.

The red player upgrades a 
Chapel to a Monastery on 
the Age of Faith board and 
immediately collects 2 Ecus.

Demolishing a Chapel 
costs 1 Religious 
Construction Card 
and 1 Ecu.

Four domains are shown in this example. The Watch Tower belonging 
to  the  White  player  and  the  lone  Hamlet,  each  are  single  building 
domains.

The green player cannot 
upgrade two Chapels into a 
single Monastery.

Содержание Khronos 222

Страница 1: ...ge 2 Turn Indicator Place the Turn Indicator pawn on the first square of the game turn counting ruler found on the bottom of the Age of Might board Building Tiles Organize the 155 tiles by color and place them in the compartments found in the box The Military buildings are orange 20 Watchtowers 24 Keeps and 9 Castles The Religious buildings are fuchsia 20 Chapels 20 Monasteries and 9 Abbeys The Civ...

Страница 2: ...nding 1 Ecu a player can use the Time Machine to travel in time Each time it is used the player moves one of his Adventurer Pawns to one of the other two game boards A player can use the Time Machine as many times as he wants with either the same Adventurer or both Adventurer Pawns Each player takes two Adventurer Pawns of the same color and places them on their corresponding locations on the Age ...

Страница 3: ... the same color type for the chosen building and only that type must be spent Orange cards are used for Military buildings fuchsia cards for Religious buildings and blue cards for Civil buildings The number of Construction Cards necessary to build a building is indicated on each tile A building may be constructed on the Might and Faith boards but it is forbidden to construct a building during the ...

Страница 4: ... River squares The Forest Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one forest square the player must spend one additional Construction card of any color they wish For 4 and 5 player games the forest has no effect The Mountain Whenplayingwithtwoor threeplayers iftheconstruction or upgrade of a building covers at least one mountain square the playe...

Страница 5: ...structed without rippling at all or by only rippling to the age of Faith but not rippling to the age of Reason for lack of a tile The ripple of a Civil building might create a junction between domains on successive boards In that event domain rules are immediately applied see A2 Temporal Paradox If the legal construction or expansion of a building during the Age of Might creates a ripple on to the...

Страница 6: ... of equal power the building s to be downsized would be in priority those of the player who caused the junction or if the player has no building affected by the violation of the Hierarchical rule the building the player chooses The player proceeds in the same manner if the Hierarchical rule is not respected for Religious buildings During the Age of Faith The procedure is identical but the player w...

Страница 7: ...uilding are taken off the board An exception is made if a printed hamlet lies under the destroyed building in that situation the player possessing the most control cubes on the older building keeps one cube on the hamlet In the event of a tie for most cubes on the destroyed building the player who provoked the paradox takes cubes off first then it is decided if one and only one player has a majorit...

Страница 8: ...isting buildings To restore aWatchTower a player must spend one Military Construction card To restore a monastery a player must spend one Religious Construction card To restore a Castle a player must spend 2 Military Construction cards These cards may be played on two different turns and by two different players To mark the first card spent the player places a control cube on the ruin To restore an...

Отзывы: