12
DELAY + RND
The
DELAY knob sets the maximum delay time. The PARAM knob sets the randomization range. The
CHOP knob controls how often the delay time is changed (size of the audio slices). Short delays create a
chorusing sound. Use longer delays for random beat slicing effects.
With tap tempo, try setting
DELAY to a whole note and CHOP to 1/8th or 1/16th note.
PITCH + DTUNE
The
PITCH knob sets +/- 1 octave pitch shift. The PARAM knob controls the amount of random detuning
around the set pitch. Each grain is detuned by a random amount, so the
CHOP knob controls how smooth
or stepped the effect is.
Lower settings of the
PARAM knob will introduce slight detuning, similar to a dual-oscillator synth. As
the
PARAM knob is increased, the amount of detuning and number of simultaneous grains will increase.
Higher settings will create pitch clouds.
For organ-like sounds, use little or no detuning (
PARAM), +1 octave pitch shift, and high FDBK. The
CHOP knob can be used to fine-tune the pitch shifting, and at higher settings it will introduce a slight
delay between repeats. That is useful for creating "power up" video game sound effects from percussive
sounds.
For chorus or reverb-like sounds, set the
PITCH knob for no shift (12:00), use the PARAM knob to add
a bit of detuning, and increase
FDBK to create a reverberant sound. The CHOP knob will adjust the
smoothness of the effect.
PITCH + LFO
The
PITCH knob controls the range of pitch shift, from one octave down to one octave up. Within that
range, the pitch ramps at a frequency set by the
PARAM knob. The pitch changes with each new grain, so
the
CHOP knob controls how smooth or stepped the effect is. FDBK can be used to smooth out the effect.
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