
the knob loads the selected track to the
Virtual Deck. Double-pressing will load
an instant double to this Deck from the
opposite Deck.
Loops Manual / Auto
MANUAL / AUTO
button toggles the state of
the Loop controls between Manual and
Auto Loop mode. In Manual mode, the
LOOP
buttons light
GREEN
to correspond
with the
GREEN
lines by the
LOOP
controls.
In Auto mode, the buttons are lit
ORANGE
to correspond with the
ORANGE
lines.
Manual Loop Controls
When Manual Loop mode is selected, loop
control buttons are illuminated
GREEN
.
Loop buttons flash during loop playback.
SELECT
- Selects a loop slot in Scratch Live
when the encoder is pressed.
IN
- Sets a loop in point.
OUT
- Sets a loop out point.
LOOP
- Turns a loop on or off.
DELETE
- Allows you to delete a loop. Press
Delete and the Loop button now glows
ORANGE
. Next, use the
SELECT
knob to
select the loop to be deleted then press
the flashing
LOOP
button.
Auto Loop Controls
When Auto loop mode is selected, loop
control buttons are illuminated
ORANGE
.
BARS
- Selects the auto loop length in
Scratch Live. This can be adjusted while
an auto loop is already looping as an
effect.
LOOP
- Performs an auto loop of the
number of Bars selected.
ROLL
- Performs a loop roll of the number
of Bars selected.
SAVE
- Saves the current loop to an
available loop slot in Scratch Live.
Cues / Samples control
The
CUES / SAMPLES
button toggles the ten
CUE
buttons between CUES and SAMPLES
modes.
In CUE mode
, the
CUES / SAMPLES
button is
ORANGE
and the Cue buttons
are
GREEN
. There are five Cue buttons
dedicated to the Left Virtual Deck and
five dedicated to the Right Virtual Deck,
numbered above each button.
In SAMPLES mode
, the
CUES / SAMPLES
button is
RED
, the four Bank buttons
A
,
B
,
C
and
D
are
ORANGE
and the six
Sample buttons are
GREEN
. Sample
buttons are assigned to
USB A
or
USB
B
using the
SP-6 ASSIGN
button at the top
of each control strip.
See “Control Strip
Controls” on page 9
.
Cue Points
In CUE mode, you can set and trigger
five cue points for each Virtual Deck
using the Cue buttons. If a Cue is set in
Scratch Live, a Cue button is lit bright
GREEN
, and pressing it will trigger the
corresponding Cue point in Scratch
Live. If a corresponding Cue point is not
set, the button will be dim
GREEN
and
pressing it will set a new cue point. You
can delete a Cue point in Scratch Live by
pressing and holding the
DELETE
button
in the active control strip, then pressing
the corresponding Cue button.
see “Cue
Points” on page 26
.
Sample Player (SP-6) Triggers
In SAMPLES mode, you can trigger six
samples in each of four banks. Select
Bank A, B, C or D. An
ORANGE
Bank
button is brightly lit if any of the six slots
in that bank have a track loaded, and that
Bank is currently selected. When a bank
is selected, any
GREEN
Sample button
with a track loaded in the corresponding
slot is brightly lit. The button flashes while
its sample is playing. The Play behavior
follows the behavior selected in Scratch
Live. Sample playback can be assigned
to the Left Virtual Deck, Right Virtual
Deck or
AUX. The Sixty-Two has a
dedicated USB AUX input for the sample
player typically used for SP-6 playback.
RANE SIXTY-TWO MIXER FOR SERATO SCRATCH LIVE • OPERATOR’S MANUAL 2.4.4
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