QUANTUM DLTtape HANDBOOK
12.7
games (see Chapter 10 for more detail). Building a video game is a
large, complex development project, and it is not uncommon to
have a system error or, more commonly, a human error that can
blow up a file. In that situation, you don’t want a whole team of
developers sitting around for hours or even for many minutes wait-
ing to restore the file from backup, so they can get on with their
work. That’s when the high speed of a DLTtape system backup unit
delivers hard cost benefits. By contrast, a slower backup unit in the
same situation simply delivers hard costs that are hard to swallow!
Next, we’ll explore the world of DLTtape system platform
connectivity and software compatibility issues.
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