On the bottom of the Main menu Samples screen, you can see a Memory bar that
indicates the remaining sample pool space percentage.
Technical note:
The internal engine is working with uncompressed 16bit mono PCM WAV files with
different sample rates.
Polyend Play will import WAV files in any sample rate, 16/24/32 bit mono/stereo, and
will convert them automatically to the supported format.
The converted sample files contain a mix of both L/R stereo sample channels.
The overall per-project sample pool memory allows for 6 minutes of monophonic 16-bit,
44.1 kHz sample files. However, Play can work with different sample playback rates, so
you can reduce the required memory of a sample by reducing its sample rate. A sample
played back at half the sample rate will use half the Pool memory. Conversely, doubling
the sample’s rate will use twice the Pool memory. Because Play can use multiple
different playback rates, your sample pool capacity may vary.
The Main/headphones output is stereophonic.
Sample Pack
As mentioned in the previous manual section, Polyend Play’s workflow is based on an idea of
a Sample Pack. Besides the available factory and extension packs, users can create their
own. Two approaches can be considered here. The first one is arbitrary, up to one’s will, and
can be just one folder full of random samples, as long as it works for the intended effect.
Then the suggested way to approach the topic is arranged and ruled by the following hints,
aiming at giving the most satisfactory way from the as musical output as possible.
The use of sample packs allows the Fill tool to populate tracks with the appropriate
sounds. For example, when using the Beat Fill, kick, snare, and hi-hat samples from the
analogically named pack folders will be used. These particular sample folders must
contain the words kick, snare, and hat in their name’s strings of characters to be
properly recognized by the Fill tool algorithm.
When there are two folders containing the same string of characters required by the
Beat Fill algorithm in the sample pool, samples will be drawn from the top one only.
All melodic samples should be tuned in C,
It’s best to use about 10-20 samples per folder,