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Computer Utilization
To Record a Program
Once the sequence of steps to solve a problem has been developed
on coding sheets, the operator enters the program into the computer
by depressing the keys corresponding to the instruction sequence.
1.
Turn computer ON
2.
Touch GENERAL RESET
3.
Turn RECORD PROGRAM switch ON (in).
4.
Enter, in order, the instructions that comprise the program. See
example: Touch A, Touch V, etc.
5.
The computer will print when the complete instruction has been
entered.
6.
To correct an error, the CLEAR ENTRY key is used. Touching the
CLEAR ENTRY key will clear ONLY:
a)
the last instruction printed; or
b)
that portion of an instruction entered on the keyboard.
7.
After writing the program, turn RECORD PROGRAM switch OFF
(out).
8.
If constants are to be used by the program, enter the constant
figure and transfer it to the appropriate register.
EXAMPLE:
to store 89.14 in d register, enter 8 9 . 1 4 on the keyboard in order; touch
keys D / t in succession. The constant 89.14 is now stored in d register.
9.
The computer is now ready to use the completed progrem.
10.
To store the program and constants permanently on a maQf1etic card turn RECORD
PROGRAM switch ON (in) and insert the magnetic card into the computer.
11.
Turn RECORD PROGRAM switch OFF (out).
12.
The program and constant are now stored both internally and externally on the magnetic
card.
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