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6. The killer should work best to take out life value from opponents by hitting opponent’s scoring segment.
7. If the segment is hit, the dartboard will voice out “Yes”, or will voice out “Sorry”.
8. Option (303 ` 305 ` 307 ` 309 ` 311 ` 313 ` 315 ` 317 ` 319 ` 321 ) means the player can become a killer only
by hitting the selected number with triple scoring segment.
9. When there is only one player who has life value, the game is over and this player is the winner.
10. The game should be played by more than 2 players.
G16 Shoot Out
(H03 ` H05 ` H07 ` H09 ` H11 ` H13 ` H15 ` H17 ` H19 ` H21)
1. Option (H03 ` H05 ` H07 ` H09 ` H11 ` H13 ` H15 ` H17 ` H19 ` H21)means original life value of the player.
2. A number segment is randomly given out for the player to hit. The player must hit it within ten seconds, or the
hit will not be valid. If the segment is hit, the dartboard will voice out “Yes”, or will voice out “Sorry”. After the seg-
ment is hit, next segment will be indicated.
3. Each hit at the “target” single, double or triple segment will be reduced one life value.
4. The player whose life value has been reduced to 0 first is the winner.
G17 Legs over
(3 ` 5 ` 7 ` 9 ` 11 ` 13 ` 15 ` 17 ` 19 ` 21)
1. Option (3 ` 5 ` 7 ` 9 ` 11 ` 13 ` 15 ` 17 ` 19 ` 21)means original life value of the player.
2. At first, a score will be randomly given out and the first player should try to get higher score than it for total
three darts. When the first player scores less than it, one life value is taken away from the player.
3. The player should try to get higher score than the score of previous player made in a turn. When a player
scores less than the score of total three darts by the previous player, one life value is taken away from the
player.
4. The players are not allowed to clear score. If the player presses the START button directly or no dart hits the
segment, the player will also lose one life value.
5. The player will be eliminated when no life value left, and a sound will be given out as a reminder.
6. When there is only one player who has life value, the game is over and this player is the winner.
7. The game should be played by more than 2 players.
G18 Legs Under
(UO3 ` U05 ` U07 ` U09 ` U11 ` U13 ` U15 ` U17 ` U19 ` U21)
1. Option (UO3 ` U05 ` U07 ` U09 ` U11 ` U13 ` U15 ` U17 ` U19 ` U21) means original life value of the player.
2. At first, a score will be randomly given out and the first player should try to get less score than it for total three
darts. When the first player scores higher than it, one life value is taken away from the player.
3. It is not permitted for 0 point. If the player misses three darts and gets 0 point, one life value is taken away
from the player and the score keeps the original one.
4. The player should try to get less score than the score of previous player made in a turn. When a player scores
higher than the score of total three-darts by the previous player, one life value is taken away from the player.
5 . The players are not allowed to clear score. If the player presses the START button directly or no dart hits the
segment, the player will also lose one life value.
6. The player will be eliminated when no life value left, and a sound will be given out as a reminder.
7. When there is only one player who has life value, the game is over and this player is the winner.
8. The game should be played by more than 2 players.
G18 Legs Under
(UO3 ` U05 ` U07 ` U09 ` U11 ` U13 ` U15 ` U17 ` U19 ` U21)
1. Option (UO3 ` U05 ` U07 ` U09 ` U11 ` U13 ` U15 ` U17 ` U19 ` U21)means original life value of the
player.
2. At first, a score will be randomly given out and the first player should try to get less score than it for
total three darts. When the first player scores higher than it, one life value is taken away from the player.
3. It is not permitted for 0 point. If the player misses three darts and gets 0 point, one life value is taken
away from the player and the score keeps the original one.
4. The player should try to get less score than the score of previous player made in a turn. When a
player scores higher than the score of total three-darts by the previous player, one life value is taken
away from the player.
5. The players are not allowed to clear score. If the player presses the START button directly or no dart
hits the segment, the player will also lose one life value.
6. The player will be eliminated when no life value left, and a sound will be given out as a reminder.
7. When there is only one player who has life value, the game is over and this player is the winner.
8. The game should be played by more than 2 players.
Merci d’avoir choisi ce produit New Sport. Avant utilisation nous vous prions de lire attentivement la notice
d’emploi et de la conserver pour vous y référer ulterieurement car elle contient d’importantes informations.
Mode d’Emploi
• Attention
• Ce jeu de fléchettes électronique n’est pas un jouet.
• L’utilisation et le montage doivent toujours être surveillés par un adulte.
• Les fléchettes peuvent blesser.
• Ne laisser jouer les enfants que vous la surveillance d’adultes.
• Pour l’usage domestique uniquement.
• Utilisez pour les enfants de moins de 14 ans ne est pas approprié. Ne pas diriger la flèche sur des person-
nes ou des animaux.
• Contenu de la livraison
• 6 fléchettes Soft Tip en laiton
• 12 Soft Tips de rechange
• mode d’emploi
• emballage
• Description
• 1 écran LCD
• 18 jeux avec 159 variantes de jeu
• Pour 1 à 8 joueurs
• Fonctionne avec 3 X AA piles d’1,5V
• Fonction d’extinction automatique au bout de 30 minutes
• Installation standard
Choisissez un emplacement adapté sur le mur avec un espace libre de 3 mètres environ. Fixez le jeu de
fléchettes de manière à ce que le centre de la cible, ce qu’on appelle le mille (le point rouge), se trouve à une
hauteur d’1,73m. Pour marquer la ligne de lancement sur le sol, l’écart doit être de 2,37m parallèlement à la
cible. Insérez maintenant les piles. ( 3 x AA non fournies )
• Définition des boutons
1. Appuyer et maintenir le bouton « JEU/MARCHE » appuyé pendant 3 secondes pour éteindre l’unité
lorsqu’elle est en fonctionnement ou cliquer sur le bouton pour mettre l’unité en marche lorsqu’elle à l’arrêt.
2. Lors du fonctionnement, cliquer sur le bouton « JEU/MARCHE » pour choisir les jeux (G01—G18). Le bouton
« JEU/MARCHE » peut aussi être utilisé pour sortir du jeu et revenir au début.
Double
Single
Triple
Single
25 Score
Double 25 Score
Segment
Résultat
Simplement Segment
Valeur simple
Double Segment
Valeur en double
Secteur Triple
Valeur Triple
Boudine
25 points
Double oeil de boeuf
50 points
Oeil de Bull (point rouge)
• Scoring règle