Chapter 9
Blending Moves
9-4
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Blend after Delay
You can blend two moves after a delay at the end of the first move, as
shown in Figure 9-4.
Figure 9-4.
Blending after a Delay
Blending in this manner is useful if you want to start two move segments
after a deterministic delay. The two move segments can be either
straight-line moves or arc moves.
Because blending occurs on velocity profiles, the effect of reaching the end
positions of the move segments and the maximum velocity depends on the
velocity, acceleration, deceleration, and jerk loaded for the two move
segments.
Because two move segments are always used while blending, it is very
important that you wait for the blend to complete before loading the next
move segment you want to blend.
1
Blending Starts
2
Blend is Complete
3
User-Defined Delay
Velocity
Time
1
2
3