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SFH-30 Quick Start Guide
13
The LAN addresses of the controller and head are
static
. That is, they will
stay the same unless you explicitly change them.
Although a simple controller setup has only
two
devices on the network
(the controller and the head) there are potentially
three
IP addresses
involved:
1.
The IP address of the controller itself.
You don’t ordinarily need to
change this unless you are connecting it to a local network that
requires different settings.
2.
The IP address that the controller looks for
when it tries to find
and load the head on the network. This must match the next IP
address...
3.
The actual IP address of the head.
This is usually the IP address
shown in the above table unless it has been changed, or unless you
specified a different address when you ordered the head. In any case,
the factory-set IP address of a head is ordinarily printed on a sticker
on the head.
Hint
Most local networks use the SN and GW addresses shown in the
above table, so under ordinary circumstances you will only need to
be concerned with
IP addresses
. The rest of this section therefore
concentrates on
IP addresses
, but you might also need to inspect or
change the SN and GW addresses, depending on the structure of the
network that you are using to access the head.
MRMC Controller
Head
IP address
192.168.1.235
192.168.1.236
SN address
255.255.255.0
255.255.255.0
GW address
192.168.1.1
192.168.1.1
On a given local network, the last group of
numbers in the IP address must be unique
for each device. All other numbers and
addresses must be identical.
Содержание MRMC-1199-00A
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