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They should lie along the top surface of the wing and mate against FP5. This is done by rolling
the front edge to match the shape of the airfoil as can be seen in Figure 7.3.They may overlap
each other at the center, either leave this or trim. Then add FP6a (right) and FP6b (left) to form
the front edge of the cockpit. You may want to add the coaming to these first, see item 3 below.
Cut FP26 from its paper stock and paint red or aluminum to match the other parts. Form as
shown in Figures 7.2 and 7.3 and bend tabs so it can be glued to FP5. Note: ignore the
undersize part labeled FP26 on the etched aluminum sheet.
When fitting these skins be sure that the top wing strut fits. See Mounting the Top Wing, below.
Also, installing these skins may take some trimming and bending.
3.
Coaming and padding
The cockpit edge is now fully defined by the turtle deck and sheet metal, so the coaming can be
added. It is made from rubber tubing slit to fit over the turtle deck and sheet metal (Figure 6.4).
Padding on the back of the machine guns is made of three pieces of 3/32” square basswood
2.4mm glued
together to make an “U” shape see detail on Sheet D and the photo in Figure 7.3.
4.
Machine guns
The machine guns can now be mounted. Make sure they are parallel and aimed over the
cowlings. See note in F, below.
5.
Cheeks
On each side of the fuselage there are plywood cheeks (FW2) as shown on Sheet A. These
need to be fit and a hole cut for the carburetor air tube. Once fit, trim the air tubes so they just
barely stick out from the cheeks. Since the cheeks hide much detail, you can install only one if
you wish leaving the other side open for better viewing.
Figure 7.3 Front view of model with cowling removed