16
•
The parameters in the third row are the moves and the period for the second and subsequent time
controls. Change the figures to 7 and 0:15:00, in the same way as you changed the figures in the
second row. When the new values are confirmed, the cursor moves down again.
•
The fourth row contains the increment (in
mm:ss
). Press GREEN. The
ï
/
ð
arrows increase/reduce the
increment by one second. The
ñ
/
ò
arrows increase/reduce it by ten seconds.
•
When you have changed the increment to 00:15 and confirmed it with GREEN, the display shows the
following:
German:
English:
To confirm that you have finished setting your ‘User’ level, press GREEN again to return to the menu.
If instead you want to readjust any particular parameter, bring the cursor to it and carry out the alteration as
explained above. Then bring the cursor to the top line, and press GREEN for final confirmation.
5.4.7
‘Fixed depth’ levels
On these levels the computer always analyses to the same depth, regardless of the amount of time this
requires. Any depth in the range 1-38 ‘ply’ may be selected.
5.4.8
‘Find mate’ level
On this level, the computer searches for the quickest way to force checkmate from the current position. If it
fails to find a forced mate in 37 ‘ply’ or less, it displays ‘No mate found’ on the ‘Analysis’ info screen (see
Section 4.3).
Note that on this level, the ‘Analysis’ screen gives no evaluation of the position.
5.5
Menu: Nextb (Next best)
If you select this item, the computer will discard its last move and compute and play the one it rates as
second best. The display (bottom line) and the lights will guide you in retracting the old move and carrying
out the new one.
If you like, the operation may be repeated to produce the third and fourth best moves ... etc.
5.6
Menu: Start
Selecting ‘Start’ takes you to the start of the game score
–
it has the effect of ‘taking back’ all the moves at
once (see Section 3.5). Using the button, you may replay them one by one, to review the entire game. (A
convenient way to do this is described in Section 3.2: a press on RED enables you to move the piece without
pressing the squares.)
5.7
Menu: End
If moves have been taken back, this command has the opposite effect to the ‘Start’ command
–
it returns
directly to the current game position, i.e. the end of the game score. The ‘Verfy’ function (see 5.13) can guide
you in replacing the pieces correctly.