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GHOSTS/MUSIC/CREDITS
Ghosts
Ghosts are created in
Time Attack
mode. You zip
around the track as many times as you want, and when
you’re done, you’ll be asked if you want to save a ghost.
Follow your heart.
Next time you try a
Time Attack
on that track, you can
race against your saved ghost, even if it’s a different
character.
You also can get rid of ghosts by selecting
Options
from
the
Main Menu
, and then selecting
Ghost Data
. Pick
the ghost you want exorcised, and press the
X
button.
Solar City
Home of Jordan
Reynolds
Brackenstowe Vale
Home of Marcus Appleton
Music Licensing
Featuring musical score by Junkie XL. Composed by Tom Holkenborg,
published by Careers-BMG Music Publishing, Inc., (BMI) o/b/o Roadcrew
Music, Inc. Courtesy of Roadrunner Records, Inc. All rights reserved. Used
by Permission.
“Crusher” performed by Junkie XL. Composed by Tom Holkenborg,
published by Careers-BMG Music Publishing, Inc., (BMI) o/b/o Roadcrew
Music, Inc. Courtesy of Roadrunner Records, Inc. All rights reserved. Used
by Permission.
Concept, Design &
Development
Curly Monsters Ltd.
Curly Monsters are
Nick Burcombe
Lee Carus
Martin Linklater
Chris Roberts
Andy Satterthwaite
Neil Thompson
Paul Bahr-Naylor
Andrew McMaster
Jon Dugdale
... and here’s
what we did
Art
Lee Carus
Neil Thompson
Paul Bahr-Naylor
Jon Dugdale
Programming
Martin Linklater
Chris Roberts
Andrew McMaster
Game Design
Nick Burcombe
Andy Satterthwaite
Production
Andy Satterthwaite
Character Concepts
Curly Monsters
Story & Scripting
Concepts
Curly Monsters
Character Models
Satoshi Ueda
Motion Capture
& Characters’
Connections
Motek BV Amsterdam
Motek team
Yotam Bahat
Jasper Brekelmans
Oshri Even-Zohar
Miranda Lonink
Winet Van Den Akker
Bart Wijsman
Stijn Windig
An extra special thanks
to our partners
Kelly Carus
Terri Wilson
Sarah Satterthwaite
Clair Thompson
Bev Guthrie
Yvonne Murphy
Samantha Dugdale
Microsoft
Program Manager
David Bridgham
Software Test Lead
Jeff Shea
Art Director
Kiki Wolfkill
Audio Director
Matthew Lee Johnston
Content Lead
Bryan Howell
T
echnical Editor
Beth Demetrescu
Product Planner
Walter Kong
Lead Product Manager
Raja Subramoni
IP Development
Brannon Boren
Test Team
Kevin Darby
Mike Yriondo
Chris Hanks
Chris Phillips
Matthew Kangas
Mark Sundlie
Scott Catlin
Usability Engineer
Bruce Phillips
Localization
Jenni Gant
Kazuyuki Shibuya
Kai Gushima
Hiroyasu Mimura
JPN Test Team
Development Lead
Andrew Kertesz
Development
Phil Teschner
Art
Jennie Chan
Patrick Shettlesworth
Todd Lubsen
Vic Bonilla Carrillo
Print Production
Chris Lassen
Audio
Peter Comley
Tawm Perkowski
Soundelux Audio
Becky Allen
Amanda Wyatt
Bryan Celano
Glynna Grimala
Pam Aronoff
Bryan Bowen
Carole Ruggier
James Tabb
Special Thanks:
Ed Fries,
Shane Kim, Pete Parsons,
AJ Redmer, Bill Nielsen,
Shannon Loftis.
See the in-game credits
for a complete list of the
Quantum Redshift team
members!
= Volt = S&T Onsite
= Weird Music