
Getting Around in
Ghoulhaven
Just as Cooper is never quite sure what he’ll
fi nd around every twist and turn of Ghoulhaven’s
spooky corridors, it might come as a surprise to
you that
Grabbed by the Ghoulies
isn’t structured
in the way you might expect.
More specifi cally, your fated route through
the Hall isn’t entirely straightforward. Cooper
often receives hints and tips from unexpectedly
helpful strangers, prompting nervous retracing
of steps in search of secret passages, newly-
opened doors, and lesser-known pathways.
Sometimes the advice offered may even seem
too
helpful, but under the circumstances, who can
afford to ignore it?
Certain rooms could end up being visited more
than once, but don’t expect to face the same
situation behind those familiar doors each time.
Cooper could pass through a room relatively
unhindered once, twice, maybe three times, only
to fi nd a whole army of Ghoulies awaiting him
on his next visit…
Chapters
Cooper’s entire trial by fear in
Grabbed
by the Ghoulies
is split into Chapters. Each
Chapter delivers a new main goal, beginning
with the rescue of Amber from right under the
Ghoulies’ slimy noses. The fact that this occurs
at the end of Chapter 1 should give our hero a
hint that there may be more to this quest than
he was expecting!
Having the story divided into Chapters also
makes it easy to return to specifi c areas or
restage your favorite battles through the
Features menu of the save slot, without having
to drag Cooper through the preceding perils
and pitfalls over and over again.
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