MIOConsole3d Preferences
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Appearance Preferences
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Rendering
Figure 14.2: Rendering Submenu
Most modern Macintoshes come equipped with “Native” cpu, “OpenGL”, “Layer Backed” and
“Asynchronous Layer Backed” gpu rendering engines. Oftentimes it has been found that text, out-
lines and basic graphics tend to look better using the Native cpu engine, while more complex pro-
cessing such as moving images (specifically, the scrolling waveforms in Session) are smoother and
handled more efficiently by the OpenGL rendering engine.
With Macs running OSs prior to macOS 10.14 (Mojave), the default setting “Native with OpenGL
Record Panel” seems generally to take the best advantage of the available resources in the com-
puter. That said, due to the differences in media workflows and the varying demands they place on
your computer, straight “Native” and “OpenGL” settings are provided to help balance the graphics
processing load should the need arise on older machines.
You will need to quit and re-launch the MIOConsole3d application to apply changes to this setting.
Note:
The “Rendering” setting is a global preference and is not saved as part of a Theme.
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Theme
Figure 14.3: Themes: Preset Menu, Save and Load Themes, Customization
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