COPYRIGHT © 1996 MERIT INDUSTRIES, INC.
8
SCORPION™ 9000 MANUAL
PM0015-0B
Sub-Test G - Current Books Count
The temporary score display will show “cr1” to
indicate current coin counts mode. The coin mech 1
count is shown in the Player 1 and 2 displays; the
coin mech 2 count is shown in the Player 3 and 4
displays. Press the “TEAM” button to show the next
set of counts, for electronic mechs 1 and 2, indicated
by “cr2” on the display. Press the “TEAM” button
again to get counts for electronic mechs 3 and 4,
indicated by “cr3” on the display.
Sub-Test H - Lifetime Books Counts
This sub-test works the same as Sub-Test G, except
the coin counts are for the lifetime of the game, not
just the current books. The temporary score display
will show “LF1,” indicating that you are in lifetime coin
counts mode. The display will change to “LF2” and
“LF3” for lifetime counts on electronic mechs.
NOTE:
THE CURRENT, LIFETIME AND GAME POPULARITY
COUNTERS ARE MONITORED BY ERROR
CORRECTION SOFTWARE. IF THE COUNTERS ARE
CORRUPTED FOR ANY REASON, THE SOFTWARE
WILL DETECT AND STORE THE ERROR. IF THE
“CURRENT” AND “LIFETIME” COIN COUNTS ARE
FLASHING, AN ERROR WAS DETECTED. ALL THE
COUNTERS ARE RESTARTED FROM THE POINT OF
THE ERROR.
Sub-Test I - Game Popularity
The TEMPORARY SCORE display will show “POP”
to indicate the game popularity counts mode. The
game popularity displays the number of times each
game was played. You select each game by pressing
that game’s button.
Sub-Test J - Solo Challenger® Popularity
The temporary score display will show “SOL” to
indicate Solo Challenger® popularity counts mode. To
see the popularity of Solo Challenger® for each
game, press that game’s button.
Sub-Test K - Set Player Change Delay
This sub-test allows you to set the delay for all player
changes (button press (btn) and Automatic Player
Change (APC)). The temporary score display will
show “Set,” the Player 1 and 2 displays will show
“dELAy,” and the Player 3 and 4 displays will show
“btn x “ (“x” being the number of seconds for which
the delay is set) indicating you are in set delay mode.
The delay for the button press player change can
range from 2 to 8 seconds, with the default being 4
seconds. The delay for the APC player change can
be set to 1 second or 2 to 8 seconds, with the default
being 4 seconds To change the delay length press the
single 1 target segment. The delay will increase 2
seconds for each segment press. Pressing the Equal
button will switch to the APC delay.
Sub-Test L - Bonus Credits Awarded
This provides a random match feature at the end of
each game. A randomly selected number is
compared to the 1’s digit of all players’ scores.
Credits equal to the cost of the game are awarded for
each matching digit.
The temporary score display will show “bon” and the
Player 1 and 2 displays will show “cREdIt,” indicating
you are in the bonus spin feature mode. A bonus
credit awarded while the Bonus Spin feature was
activated is shown in the Player 4 display. DIP switch
S2-3 controls this feature.
Sub-Test M - Promotional Credits Awarded
This feature automatically supplies a free credit after
the machine has been in idle mode for approximately
30 minutes. The operator can remove the credit by
pressing the cancel button or disable the promotional
credit feature by toggling DIP switch S2-4.
To indicate that you are in the promotional credit
mode, the temporary score display will show “IdL” and
the Player 3 and 4 displays will show “CREdIt.” The
number of idle credits awarded while the feature was
enabled is shown in the Player 4 display.
Sub-Test N - Free Play Credits
The temporary score display will show “FP “ and the
Player 1 and 2 displays will show “CRE””dIt” to
indicate that you are in the Free Play Credits sub-test.
The number of credits used while the game was in
free play mode are shown in the Player 4 display.
Sub-Test O - ‘01 and Cricket Round Limit Setup
This sub-test allows you to adjust the round limits for
all ‘01 and Cricket games. The temporary score