3. Turn the key to 3 (RUN) without
turning the key to 4 (START).
Make sure the corresponding lights illuminate or illuminate briefly. If a
light fails to illuminate, have the vehicle serviced.
•
If the driver’s safety belt is fastened, the
light may not illuminate.
Starting the engine
1. Turn the key to 3 (RUN) without
turning the key to 4 (START). If
there is difficulty in turning the key,
rotate the steering wheel until the
key turns freely. This condition may
occur when:
•
the front wheels are turned
•
a front wheel is against the curb
Turn the key to 4 (START), then
release the key as soon as the
engine starts. Excessive cranking could damage the starter.
2005 Mercury Mariner
(mrn)
Owners Guide (post-2002-fmt)
USA_English
(fus)
Driving
179
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