Technical Manual Universal Interface BE
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46
4.6.2
Logic
object
type
scene
This
logic
function
calls
scenes,
when
the
logic
function
is
satisfied.
The
chart
shows
the
possible
sub
‐
functions
for
the
logic
operation
scene:
Sub
‐
function
Dynamic
range
[default
value]
comment
Scene
number
1
‐
64
[2]
Scene
number
must
be
the
same
like
the
one
you
want
to
call
with
the
logic
‐
function
Table
44:
Logic
sub
‐
function
scene
The
logic
function
for
the
scenes
works
like
a
normal
logic
function.
As
soon
as
the
logic
function
is
satisfied,
the
communication
object
will
send
the
adjusted
scene
‐
number.
The
communication
object
has
the
length
of
1
Byte,
so
that
it
can
be
connected
to
other
communication
objects
of
scenes.
All
sub
‐
functions,
like
in
a
normal
logic
function
can
be
parameterized.
So
you
can
set
the
logic
function
as
an
AND
‐
or
an
OR
‐
function
and
connect
all
inputs
of
the
binary
input
and
additional
2
external
logic
objects
to
the
logic
function.
4.6.3
Logic
object
type
byte
value
This
logic
function
sends
byte
values,
when
the
logic
function
is
satisfied.
The
chart
shows
the
possible
sub
‐
functions
for
the
logic
operation
byte
value:
Sub
‐
function
Dynamic
range
[default
value]
comment
Byte
value
[0..255]
0
‐
255
[0]
sending
byte
value
Table
45:
Logic
sub
‐
function
byte
value
The
logic
function
for
the
byte
values
works
like
a
normal
logic
function.
As
soon
as
the
logic
function
is
satisfied,
the
communication
object
will
send
the
adjusted
byte
value.
The
communication
object
has
the
length
of
1
Byte,
so
that
it
can
be
connected
to
other
communication
objects
of
byte
values.
All
sub
‐
functions,
like
in
a
normal
logic
function
can
be
parameterized.
So
you
can
set
the
logic
function
as
an
AND
‐
or
an
OR
‐
function
and
connect
all
inputs
of
the
binary
input
and
additional
2
external
logic
objects
to
the
logic
function.