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9
Recording Process
The RECord control toggles record on/ off. Starting with a Cleared Memory, pressing
the RECord Button (16) once (or sending a single Pulse to RECord Pulse IN, 15) starts
the recording process, and pressing RECord Button again (or sending a second, single
Pulse to RECord Pulse IN) stops the recording process. If the end of the Audio Buffer is
reached before the user stops recording, RECord automatically stops. The Phonogene
begins looping the recording immediately upon completion of the record cycle (assum-
ing the PLAY Pulse IN, 14, is held HIGH, which is the default state when there is noth-
ing patched to the PLAY Pulse IN). It will be necessary to adjust the SOS control (4) so
that the desired source (or blend of sources) appears at the Signal OUT. This initial re-
cording sets the loop length, which is always minded, until the Audio Buffer is cleared
(see Erase Routine, page 5).
Sound On Sound
Once the initial recording is made, the RECord function then allows for punch IN/ OUT
within the loop, and layering of other sounds. Sound On Sound Control (3, 4) sets the
balance of the Live Signal and previously recorded Loop Signal. While the Phonogene
will not record in reverse, it will playback in reverse while recording for Sound On
Sound, so it is possible to have two sounds playing in opposite directions. Once SOS is
complete, remember to adjust the SOS control so that the desired source (or blend of
sources) appears at the Signal OUT.
Splicing
The SPLICE button and SPLICE Pulse IN (18, 19), allows the user to non-destructively
cut the loop into pieces, which are then selected for playback using the ORGANIZE pa-
rameter (11, 12, 13). To Splice, have the Phonogene set to playback the material to be
spliced, and use either the SPLICE Button or SPLICE Pulse IN to drop Splice markers
on the recording as it plays through. When playback loops around to the beginning,
the Phonogene sees the new Splices, and looks at the voltage set by the ORGANIZE
control in order to select which Splice to play. To preview your Splices, turn the OR-
GANIZE Panel Control slowly, and observe the VARI-SPEED and Splice Indicator LEDs
(6, 7) for flashing to indicate new splice found. The newly selected Splice will not play
until the currently playing Splice reaches its end, at which point the End Of Splice OUT
(20) will generate a 4 ms pulse and the newly selected Splice will begin playing. The
RECord function will mind the boundaries of the currently selected Splice. This will al-
low for replacing sounds within a musical phrase, or creating highly contrasting edits
when building sound collages. To initiate RECord at the start of Splice, patch the EOS
Pulse (20) to RECord Pulse IN (15). To erase Splices, enter the Erase Routine (see
page 5). It is useful to slow and even stop the sound when Splicing, if precision is de-
sired. To avoid clicks, slow the sound to find spaces or low amplitude regions in which
to place Splices. Use your ears. If you want to Splice in real-time, let the loop play a
few times, and learn the rhythm, thinking about where the up-beats fall, and try to
drop splices on those up-beats. See the “Recycler” patch page 15 for “auto-splicing.”
It is possible to manually Splice into the microsound range (down to about 10ms). This
is an excellent technique to experiment with since it allows for many different sizes,
where as GENE-SIZE parameter sets a uniform size for all pieces. Additionally ORGAN-
IZE treats Splices differently than the SLIDE treats the Gene, since ORGANIZE will
wait until the current Splice reaches the end before moving to the next selected Splice.
This often has less glitches as the sound is traversed. A world of micromontage awaits.
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