Object.watch()
389
var speedWatcher:Function = function(prop, oldVal, newVal, speedLimit) {
// Check whether speed is above the limit
if (newVal > speedLimit) {
trace ("You are speeding.");
}
else {
trace ("You are not speeding.");
}
// Return the value of newVal.
return newVal;
}
// Use watch() to register the event handler, passing as parameters:
// - the name of the property to watch: "speed"
// - a reference to the callback function speedWatcher
// - the speedLimit of 55 as the userData parameter
myObject.watch("speed", speedWatcher, 55);
// set the speed property to 54, then to 57
myObject.speed = 54; // output: You are not speeding
myObject.speed = 57; // output: You are speeding
// unwatch the object
myObject.unwatch("speed");
myObject.speed = 54; // there should be no output
See also
Object.addProperty()
,
Object.unwatch()
Содержание FLEX
Страница 1: ...Flex ActionScript Language Reference ...
Страница 8: ......
Страница 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0 ...
Страница 76: ......
Страница 133: ...break 133 See also for for in do while while switch case continue throw try catch finally ...
Страница 135: ...case 135 See also break default strict equality switch ...
Страница 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while ...
Страница 229: ...while 229 i 3 The following result is written to the log file 0 3 6 9 12 15 18 See also do while continue for for in ...
Страница 808: ...808 Chapter 7 ActionScript for Flash ...
Страница 810: ...810 Appendix A Deprecated Flash 4 operators ...
Страница 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code ...
Страница 816: ...816 Appendix B Keyboard Keys and Key Code Values ...
Страница 822: ...822 Index ...