Microphone class
43
Microphone.get()
Availability
■
Flash Player 6.
■
Flash Media Server (not required).
Usage
public static get([index:Number]) : Microphone
Parameters
index
An optional zero-based integer that specifies which microphone to get, as determined
from the array returned by
Microphone.names
. To get the default microphone (which is
recommended for most applications), omit this parameter.
Returns
■
If
index
is not specified, this method returns a reference to the default microphone, or if
it is not available, to the first available microphone. If no microphones are available or
installed, the method returns
null
.
■
If
index
is specified, this method returns a reference to the requested microphone, or
null
if it is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object either to a MovieClip object (see
MovieClip.attachAudio()
) or to a NetStream object (see
NetStream.attachAudio()
).
(The NetStream object is available only with Flash Media Server.)
Unlike objects that you create using the
new
constructor, multiple calls to
Microphone.get()
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get()
and
mic2 = Microphone.get()
, both
mic1
and
mic2
reference
the same (default) microphone.
In general, you shouldn’t pass a value for
index
; simply use the
Microphone.get()
method
to return a reference to the default microphone. By means of the Microphone Settings panel
(discussed later in this section), the user can specify the default microphone Flash should use.
If you pass a value for
index
, you might be trying to reference a microphone other than the
one the user prefers. You might use
index
in rare cases—for example, if your application is
capturing audio from two microphones at the same time.
NO
T
E
The correct syntax is
Microphone.get()
. To assign the Microphone object to a variable,
use syntax like
var active_mic:Microphone
=
Microphone.get()
.
Содержание FLASH MEDIA SERVER 2-CLIENT-SIDE ACTIONSCRIPT LANGUAGE REFERENCE FOR FLASH MEDIA SERVER...
Страница 1: ...Client Side ActionScript Language Reference for Flash Media Server 2...
Страница 4: ...4 Contents...
Страница 148: ...148 Client Side ActionScript Language Reference...