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Editing symbols
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To move or edit an enabled button:
1.
Select the button, as described above.
2.
Do one of the following:
■
Use the arrow keys to move the button.
■
If the Property inspector is not visible, select Window > Properties to edit the button
in the Property inspector, or Alt-double-click (Windows) or Option-double-click the
button (Macintosh).
To test a button, do one of the following:
■
Select Control > Enable Simple Buttons. Move the pointer over the enabled button
to test it.
■
Select the button in the Library panel and click the Play button in the Library
preview window.
■
Select Control > Test Scene or Control > Test Movie.
Movie clips in buttons are not visible in the Flash authoring environment. See
“Enabling,
editing, and testing buttons” on page 88
.
Editing symbols
When you edit a symbol, Flash updates all the instances of that symbol in your document.
Flash provides three ways for you to edit symbols. You can edit the symbol in context with the
other objects on the Stage using the Edit in Place command. Other objects are dimmed to
distinguish them from the symbol you are editing. The name of the symbol you are editing is
displayed in an Edit bar at the top of the Stage, to the right of the current scene name.
You can also edit a symbol in a separate window, using the Edit in New Window command.
Editing a symbol in a separate window lets you see the symbol and the main Timeline at the
same time. The name of the symbol you are editing is displayed in the Edit bar at the top of
the Stage.
You edit the symbol by changing the window from the Stage view to a view of only the
symbol, using symbol-editing mode. The name of the symbol you are editing is displayed in
the Edit bar at the top of the Stage, to the right of the current scene name.
When you edit a symbol, Flash updates all instances of the symbol throughout the document
to reflect your edits. While editing a symbol, you can use any of the drawing tools, import
media, or create instances of other symbols.
You can change the registration point of a symbol (the point identified by the coordinates 0,
0) using any symbol-editing method.
Содержание FLASH 8-USING FLASH
Страница 1: ...Using Flash...
Страница 12: ...12 Contents...
Страница 110: ...110 Using Symbols Instances and Library Assets...
Страница 128: ...128 Working with Color Strokes and Fills...
Страница 156: ...156 Drawing...
Страница 190: ...190 Working with Text...
Страница 224: ...224 Working with Graphic Objects...
Страница 270: ...270 Creating Motion...
Страница 310: ...310 Working with Video...
Страница 362: ...362 Working with Screens Flash Professional Only...
Страница 386: ...386 Creating Multilanguage Text...
Страница 454: ...454 Data Integration Flash Professional Only...
Страница 500: ...500 Publishing...
Страница 534: ...534 Creating Accessible Content...