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Working with imported bitmaps
201
You can edit an imported bitmap in Fireworks or another external image editor by starting the
editing application from within Flash. See
“Editing bitmaps in an external editor”
on page 204
. To convert a bitmap’s image to a vector graphic, you can trace the bitmap.
Performing this conversion enables you to modify the graphic as you do other vector artwork
in Flash. See
“Converting bitmaps to vector graphics” on page 206
.
If a Flash document displays an imported bitmap at a larger size than the original, the image
may be distorted. Preview imported bitmaps to be sure that images are displayed properly.
Using the Property inspector to work with bitmaps
When you select a bitmap on the Stage, the Property inspector displays the bitmap’s symbol
name and its pixel dimensions and position on the Stage. Using the Property inspector, you
can assign a new name to the bitmap, and you can
swap
an instance of a bitmap—that is,
replace the instance with an instance of another bitmap in the current document.
To display the Property inspector with bitmap properties:
1.
Select an instance of a bitmap on the Stage.
2.
Select Window > Properties.
To assign a new name to a bitmap:
1.
Select the bitmap in the Library panel.
2.
Select Window > Properties if the Property inspector is not visible. Select an instance of the
bitmap on the Stage to view the bitmap properties.
3.
In the Property inspector, enter a new name in the Name text box.
4.
Click OK.
To replace an instance of a bitmap with an instance of another bitmap:
1.
Select a bitmap instance on the Stage.
2.
Select Window > Properties if the Property inspector is not visible.
3.
In the Property inspector, click Swap.
4.
In the Swap Bitmap dialog box, select a bitmap to replace the one currently assigned to
the instance.
Содержание FLASH 8-USING FLASH
Страница 1: ...Using Flash...
Страница 12: ...12 Contents...
Страница 110: ...110 Using Symbols Instances and Library Assets...
Страница 128: ...128 Working with Color Strokes and Fills...
Страница 156: ...156 Drawing...
Страница 190: ...190 Working with Text...
Страница 224: ...224 Working with Graphic Objects...
Страница 270: ...270 Creating Motion...
Страница 310: ...310 Working with Video...
Страница 362: ...362 Working with Screens Flash Professional Only...
Страница 386: ...386 Creating Multilanguage Text...
Страница 454: ...454 Data Integration Flash Professional Only...
Страница 500: ...500 Publishing...
Страница 534: ...534 Creating Accessible Content...