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Creating font symbols
173
Creating font symbols
To use a font as a shared library item, you can create a font symbol in the Library panel. You
then assign the symbol an identifier string and a URL where the document containing the
font symbol will be posted. In this way, you can link to the font and use it in a Flash
application.
For information on linking to a shared font symbol from other documents, see
“Using shared
library assets” on page 104
.
To create a font symbol:
1.
Open the library to which you want to add a font symbol.
2.
Select New Font from the options menu in the upper right corner of the Library panel.
3.
In the Font Symbol Properties dialog box, enter a name for the font symbol in the Name
text box.
4.
Select a font from the Font menu or enter the name of a font in the Font text box.
5.
If you want to apply a style to the font, select Bold or Italic.
6.
(Optional) If you want to use bitmap fonts for your font symbol, select the Bitmap Text
check box, and enter a font size in the Size text box. For information on bitmap text, see
“Setting anti-aliasing options for text” on page 170
.
7.
Click OK.
To assign an identifier string to a font symbol:
1.
Select the font symbol in the Library panel.
2.
Do one of the following:
■
Select Linkage from the options menu in the upper right corner of the Library panel.
■
Right-click (Windows) or Control-click (Macintosh) the font symbol name in the
Library panel, and select Linkage from the context menu.
3.
Under Linkage in the Linkage Properties dialog box, select Export for Runtime Sharing.
4.
In the Identifier text box, enter a string to identify the font symbol.
NO
T
E
When using font symbols for dynamic or input text, you must also embed the font outline
information. See
“Setting dynamic and input text options” on page 183
.
NO
T
E
The Size text box is applicable when only using bitmap text. If the Bitmap Text check
box is not selected, any font size you enter in the Size text box is ignored.
Содержание FLASH 8-USING FLASH
Страница 1: ...Using Flash...
Страница 12: ...12 Contents...
Страница 110: ...110 Using Symbols Instances and Library Assets...
Страница 128: ...128 Working with Color Strokes and Fills...
Страница 156: ...156 Drawing...
Страница 190: ...190 Working with Text...
Страница 224: ...224 Working with Graphic Objects...
Страница 270: ...270 Creating Motion...
Страница 310: ...310 Working with Video...
Страница 362: ...362 Working with Screens Flash Professional Only...
Страница 386: ...386 Creating Multilanguage Text...
Страница 454: ...454 Data Integration Flash Professional Only...
Страница 500: ...500 Publishing...
Страница 534: ...534 Creating Accessible Content...