About the documentation
11
Learning ActionScript 2.0 book overview
The following list summarizes the contents of this manual:
■
Chapter 1, “What’s New in Flash 8 ActionScript,”
describes features that are new in
ActionScript, changes to the compiler and debugger, and the new programming model for
the ActionScript 2.0 language.
■
Chapter 2, “Writing and Editing ActionScript 2.0,”
describes features of the ActionScript
editor within Flash that make it easier to write code.
■
Chapter 3, “About ActionScript,”
outlines what the ActionScript language is and details
how to choose between which version of ActionScript to use.
■
Chapter 4, “Data and Data Types,”
describes the terminology and basic concepts about
data, data types, and variables. You use these concepts throughout the manual.
■
Chapter 5, “Syntax and Language Fundamentals,”
describes the terminology and basic
concepts of the ActionScript language. You use these concepts throughout the manual.
■
Chapter 6, “Functions and Methods,”
describes how to write different kinds of functions
and methods and how to use them in your application.
■
Chapter 7, “Classes,”
describes how to create custom classes and objects in ActionScript.
This chapter also lists the built-in classes in ActionScript and provides a brief overview of
how you use them to access powerful features in ActionScript.
■
Chapter 8, “Inheritance,”
describes inheritance in the ActionScript language and describes
how to extend built-in or custom classes.
■
Chapter 9, “Interfaces,”
describes how to create and work with interfaces in ActionScript.
■
Chapter 10, “Handling Events,”
describes a few different ways to handle events: event
handler methods, event listeners, and button and movie clip event handlers.
■
Chapter 11, “Working with Movie Clips,”
describes movie clips and the ActionScript you
can use to control them.
■
Chapter 12, “Working with Text and Strings,”
describes the different ways you can control
text and strings in Flash and includes information on text formatting and FlashType
(advanced text rendering, such as anti-alias text).
■
Chapter 13, “Animation, Filters, and Drawings,”
describes how to create code-based
animation and images, add filters to objects, and draw using ActionScript.
■
Chapter 14, “Creating Interaction with ActionScript,”
describes some simple ways in
which you can create more interactive applications, including controlling when SWF files
play, creating custom pointers, and creating sound controls.
Содержание FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH
Страница 1: ...Learning ActionScript 2 0 in Flash...
Страница 8: ...8 Contents...
Страница 18: ...18 Introduction...
Страница 30: ...30 What s New in Flash 8 ActionScript...
Страница 66: ...66 Writing and Editing ActionScript 2 0...
Страница 328: ...328 Interfaces...
Страница 350: ...350 Handling Events...
Страница 590: ...590 Creating Interaction with ActionScript...
Страница 710: ...710 Understanding Security...
Страница 730: ...730 Debugging Applications...
Страница 780: ...780 Deprecated Flash 4 operators...
Страница 830: ...830 Index...