796
Object-Oriented Programming with ActionScript 1.0
To assign a method to a custom object:
1.
Define the constructor function
Circle()
:
function Circle(radius) {
this.radius = radius;
}
2.
Define the
getArea()
method of the Circle object. The
getArea()
method calculates the
area of the circle. In the following example, you can use a function literal to define the
getArea()
method and assign the
getArea
property to the circle’s prototype object:
Circle.prototype.getArea = function () {
return Math.PI * this.radius * this.radius;
};
3.
The following example creates an instance of the Circle object:
var myCircle = new Circle(4);
4.
Call the
getArea()
method of the new
myCircle
object using the following code:
var myCircleArea = myCircle.getArea();
trace(myCircleArea); // traces 50.265...
ActionScript searches the
myCircle
object for the
getArea()
method. Because the object
doesn’t have a
getArea()
method, its prototype object
Circle.prototype
is searched for
getArea()
. ActionScript finds it, calls it, and traces
myCircleArea
.
Defining event handler methods in
ActionScript 1.0
You can create an ActionScript class for movie clips and define the event handler methods in
the prototype object of that new class. Defining the methods in the prototype object makes all
the instances of this symbol respond the same way to these events.
You can also add an
onClipEvent()
or
on()
event handler methods to an individual instance
to provide unique instructions that run only when that instance’s event occurs. The
onClipEvent()
and
on()
methods don’t override the event handler method; both events
cause their scripts to run. However, if you define the event handler methods in the prototype
object and also define an event handler method for a specific instance, the instance definition
overrides the prototype definition.
NO
TE
Many Flash users can greatly benefit from using ActionScript 2.0, especially with
complex applications. For information on using ActionScript 2.0, see
Chapter 7,
“Classes,” on page 225
.
Содержание FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH
Страница 1: ...Learning ActionScript 2 0 in Flash...
Страница 8: ...8 Contents...
Страница 18: ...18 Introduction...
Страница 30: ...30 What s New in Flash 8 ActionScript...
Страница 66: ...66 Writing and Editing ActionScript 2 0...
Страница 328: ...328 Interfaces...
Страница 350: ...350 Handling Events...
Страница 590: ...590 Creating Interaction with ActionScript...
Страница 710: ...710 Understanding Security...
Страница 730: ...730 Debugging Applications...
Страница 780: ...780 Deprecated Flash 4 operators...
Страница 830: ...830 Index...