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Adding animation to a timeline
53
Scene 1 refers to the main timeline of the FLA file. You can click this
button on the edit bar to return to the main timeline. The names after
it point to the symbol that you're editing. If the symbol is nested
within other symbols, this path might contain several names. In the
previous figure, you can see that you're editing the join us symbol that's
on the main timeline (Scene 1).
4.
Select the PNG file that's inside the movie clip, and then press F8 to
convert it into another symbol.
5.
In the Convert to Symbol dialog box, type the name
nested mc
in the
Name text box, select Movie clip, and click OK.
6.
Select Frame 15 and select Insert > Timeline > Keyframe.
This command inserts a new keyframe, which means you can modify
the content on that frame to create animation. Currently, the content
on Frame 15 is duplicated from the content on Frame 1. When you
modify Frame 15 in a future step, the modifications won't change the
content on Frame 1.
7.
Select Frame 30 and press F6 to insert a new keyframe.
The keyframe duplicates the content from Frame 15. That means the
content on all three frames is the same.
8.
Select the movie clip instance on Frame 15, and open the Property
inspector (Window > Properties > Properties).
9.
Select Brightness from the Color pop-up menu (the following figure).
NO
TE
Press F6 to quickly insert a new keyframe.
NO
TE
Make sure you select the instance on Frame 15, not just the frame. You
can first select the frame on the Timeline (or move the playhead to Frame
15), and then select the movie clip instance on the Stage in order to see
the correct context of the Property inspector, as shown in the following
figure.
Содержание FLASH 8-FLASH
Страница 1: ...Flash Tutorials...
Страница 10: ...10 Contents...
Страница 12: ...12 Introduction...
Страница 42: ...42 Basic Tasks Creating a banner Part 1...
Страница 78: ...78 Basic Tasks Creating a banner Part 3...
Страница 88: ...88 Basic Tasks Create Accessible Flash Content...
Страница 106: ...106 Basic Tasks Create an Application...
Страница 116: ...116 Basic Tasks Use Layout Tools...
Страница 124: ...124 Basic Tasks Create Symbols and Instances...
Страница 134: ...134 Basic Tasks Add Button Animation and Navigation...
Страница 144: ...144 Basic Tasks Create a Presentation with Screens Flash Professional Only...
Страница 192: ...192 Creating Graphics Applying Gradients...
Страница 198: ...198 Creating Graphics Apply Graphic Filters and Blends Flash Professional Only...
Страница 224: ...224 ActionScript Use Script Assist mode...
Страница 268: ...268 ActionScript Work with Objects and Classes...
Страница 270: ...270 Data Integration Overview Flash Professional Only...