5
If multiple inputs are
held active
the system will play one sequence of the first
message and then cycle through any other active messages sequentially, based on the
order which they were activated. The message corresponding to the lower input
number will have priority should multiple inputs be activated at exactly the same time.
If a momentary contact closure is provided, for the same or any other message,
while a sequence is playing and it is released prior to the ending of the current
message play, it will be ignored.
Play one sequence per closure:
If an activation input is maintained, the
system will only play the message sequence one time. The MacFi will wait for the
input to go inactive for 100ms before it will recognize that input for subsequent
message activations. Other play activations will be serviced normally, even with
another input held active indefinitely.
This mode supports message queuing. Message queuing allows the user to input
multiple, momentary activation’s to the MacFi, causing each of the messages to be
played in the order they were received. The queue length is 16 messages maximum,
including the message which is playing. A single message may be queued more than
once. Any activation issued once the queue is filled will be ignored.
A stop command will stop the message which is currently playing, and when
released, the next message in queue will begin playing.
If multiple inputs are held active and maintained, the system will play each
message sequence once then stop.
Play while active:
Upon receiving a maintained input control signal, the
message will continue to play for the duration which the control signal is held
active. If the input signal is removed prior to the end of the message sequence, the
system will immediately abort the playback sequence.
If the input is sustained after the current sequence has completed, another
sequence will be initiated. If the input is removed during the delay time after the
final message play in the sequence, another sequence activation will not occur.
If multiple inputs are maintained active while in this mode, the system will only
play the active message and then repeat. This mode does not support queuing.
Re-Trigger:
This mode allows playing messages to be interrupted by another
incoming message, or another activation of the same message. If a message is
currently playing and another message activation is received, the currently playing
message will be terminated and the new message will be played.
A maintained message activation will only play the sequence one time and then
stop. If multiple inputs are activated at exactly the same time, only the lower
numbered message will be played. This mode does not support queuing.