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Chases
maXim
S & M
Operator Manual V3
Page 24
LSC Lighting Systems (Aust) Pty. Ltd
Press and release further channel [
f/a
] buttons to
read and/or edit their levels.
NOTE: If the chase step that you modify is a
scene, then that actual scene memory is
edited, not just the chase step. If you directly
edit a scene memory and that scene is a step
in a chase, then the changes will be seen in
the chase.
To modify other steps, press [
step/stop
] to step
the chase then again select any channels to be
modified with their
f/a
buttons.
If necessary press
[>]
or
[<]
to start the chase
again in the desired direction.
When finished editing press [
edit
].
All changes are automatically saved.
10.5.4 EDITING A CHASE NAME
Names are edited in the same way as they are
recorded, not from edit mode. See “NAMING A
CHASE” above for details.
10.6 COPYING A CHASE
To copy a chase, press;
[
assign/copy
].
[
page red bank
] (optional source page)
[
f/a
] (source chase number)
[
page red bank
] (optional destination page)
[
f/a
] (destination chase number).
If the selected memory location has already been
used, the display will read “
WARNING memory
exists – overwrite?
”. You now have two
options.
•
To erase the existing memory and replace
it with the copy either press [
yes
] or [
f/a
]
(existing memory to overwrite).
•
To pick another memory location press
[
f/a
] (new memory location).
The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [
assign/copy
] a second time. That is,
de-selecting it.
Hint: If you have recorded a chase and you
want to experiment with some changes, make
a copy of the chase and edit the copy. In the
event that your changes are unsatisfactory,
the original remains unaltered.
10.7 REMOVING A CHASE
To remove (delete) a chase from memory, press
[
remove
].
If required, repeatedly press [
page
] until the
required page number is displayed, then press
[
f/a
] (chase number) of the chase to be removed.
The display asks you to confirm your action. Press
[
yes
].