Atom Operator Manual
Chases
LSC Lighting Systems (Aust) Pty. Ltd.
27
Inserting A Step
To insert a step, first Preview/Edit the chase (above). Repeatedly press [STOP/STEP] to firstly
stop
the chase
and then
step
the chase until the step
prior
to the point where the new step is to be inserted is reached.
Press; [RECORD] (ADD STEP).
The channel S/A keys no longer preview the chase but revert to showing the output of the Atom to allow you
to create the look for the new step.
When the look to be inserted is correct, press; [RECORD] (ADD STEP) to record it. All subsequent steps are
automatically renumbered to allow for the inserted step.
If necessary press [>] or [<] to start the chase again in the desired direction then press [PREVIEW/EDIT] to
end the editing function.
Deleting A Step
To delete a step, first Preview/Edit the chase (above). Repeatedly press [STOP/STEP] to firstly
stop
the chase
and then
step
the chase until the to the step that you wish to delete is displayed.
To delete the step, press; [RECORD] (DELETE STEP)
If necessary, press [>] or [<] to start the chase again in the desired direction then press [PREVIEW/EDIT] to
end the editing function.
Ending Preview / Edit
Preview / Edit may be deselected at any time by pressing;
[PREVIEW/EDIT]
Any changes that you have made will automatically be saved in memory.
9.5 Copying A Chase
Any chase may be copied to any other chase or page number.
To copy a chase press;
[RECORD], (COPY). The display reads “CPY”
Use the PAGE key and the red S/A keys to select the
source
page and chase number.
When the source chase number S/A key is pressed, the display will briefly display the following,
“ChA”, “x.yy” (page. chase number), “to”
Use the PAGE key and the red S/A keys to select the
destination
page and chase number.
Submasters containing Scenes are lit . Submasters containing Chases flash rapidly. Empty
Submasters are not lit. This acts as a warning to you of existing scene and chase numbers in each
page.
When the destination chase number (red) S/A key is pressed, the display will briefly confirm the page and
chase number of the copy that has been made.
Note: When you make a copy of a chase, any chase (or scene) that is currently recorded in the
destination number will be overwritten by the copy.
The copy process may be abandoned at any time prior to entering the destination chase number by pressing;
[RECORD], (COPY).
That is, deselecting it.
Hint: If you have recorded a chase and you want to experiment with some changes, make a copy of
the chase and edit the copy. In the event that your changes are unsatisfactory, the original remains
unaltered.
9.6 Deleting A Chase
To delete a chase;
Press and Hold; [RECORD] (CHASE).
If required, repeatedly press [PAGE] until the required page number is displayed, then;
Tap [S/A] (Chase number) of the chase to be deleted. Release [RECORD] (CHASE). The display asks you to
confirm your action. Press [YES].