X. THE LEVELS
The computer has 64 levels which are organised in the following manner:
This computer chess game includes 13 different levels and 3 levels of special games:
t
Levels 1 to 5
are game levels which are meant for children and beginners. For example, the computer makes deliberate mistakes by moving
chessmen to squares where they will be captured immediately:
At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the next move by a pawn. This
level familiarises the players with the various movements of the chess-men. You can also select level 1 if you lose and you want to see the computer
make some mistakes.
At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured on the next move by a pawn.
At level 3, the computer only makes a few mistakes throughout the entire game.
At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a square where it can be
captured on the next move.
At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a chess-man.
At each of these 5 levels, the computer will usually react immediately.
t
Levels 6 to 13
introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players at beginner or
experienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level
(3 minutes per move). The indicated times are the average and approximate delay times. The computer will take more time for thinking in the event
of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move
so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of
opening positions.
t
Level 14
is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see
paragraph XVII).
LEVEL
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
RESPONSE TIME PER MOVE
BEGINNERS 1
BEGINNERS 2
BEGINNERS 3
BEGINNERS 4
BEGINNERS 5
5 seconds
10 seconds
30 seconds
1 minute
3 minutes
10 minutes
30 minutes
2 hours
24 hours
MAT
MULTI MOVE
NORMAL
A1
A2
A3
A4
A5
A6
A7
A8
B1
B2
B3
B4
B5
B6
B7
B8
AGGRESSIVE
C1
C2
C3
C4
C5
C6
C7
C8
D1
D2
D3
D4
D5
D6
D7
D8
DEFENSIVE
E1
E2
E3
E4
E5
E6
E7
E8
F1
F2
F3
F4
F5
F6
F7
F8
HIGH-RISK
G1
G2
G3
G4
G5
G6
G7
G8
H1
H2
H3
H4
H5
H6
H7
H8
STYLE
14
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LCG3000_IM1151_V04.indb 14
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